283 lines
13 KiB
Python
283 lines
13 KiB
Python
import gymnasium as gym
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from gymnasium import spaces
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import numpy as np
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import yaml
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import math
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class PartitionMazeEnv(gym.Env):
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"""
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自定义环境,分为两阶段:
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阶段 0:区域切分(共 4 步,每一步输出一个标量,用于确定竖切和横切位置)。
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切分顺序为:第一步输出 c₁,第二步输出 c₂,第三步输出 r₁,第四步输出 r₂。
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离散化后取值仅为 {0, 0.1, 0.2, …, 0.9}(其中 0 表示不切)。
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阶段 1:车辆路径规划(走迷宫),车辆从区域中心出发,在九宫格内按照上下左右移动,
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直到所有目标格子被覆盖或步数上限达到。
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"""
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def __init__(self, config=None):
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super(PartitionMazeEnv, self).__init__()
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# 车队参数设置
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with open('params.yml', 'r', encoding='utf-8') as file:
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params = yaml.safe_load(file)
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self.H = params['H']
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self.W = params['W']
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self.num_cars = params['num_cars']
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self.flight_time_factor = params['flight_time_factor']
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self.comp_time_factor = params['comp_time_factor']
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self.trans_time_factor = params['trans_time_factor']
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self.car_time_factor = params['car_time_factor']
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self.bs_time_factor = params['bs_time_factor']
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self.flight_energy_factor = params['flight_energy_factor']
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self.comp_energy_factor = params['comp_energy_factor']
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self.trans_energy_factor = params['trans_energy_factor']
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self.battery_energy_capacity = params['battery_energy_capacity']
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self.phase = 0 # 阶段控制,0:区域划分阶段,1:迷宫初始化阶段,2:走迷宫阶段
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self.partition_step = 0 # 区域划分阶段步数,范围 0~4
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# TODO 切的刀数现在固定为4(2+2)
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self.partition_values = np.zeros(
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4, dtype=np.float32) # 存储 c₁, c₂, r₁, r₂
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# 定义动作空间:全部动作均为 1 维连续 [0,1]
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self.action_space = spaces.Box(
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low=0.0, high=1.0, shape=(1,), dtype=np.float32)
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# 定义观察空间为8维向量
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# TODO 返回的状态目前只有位置坐标
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# 阶段 0 状态:前 4 维表示已决策的切分值(未决策部分为 0)
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# 阶段 1 状态:车辆位置 (2D)
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self.observation_space = spaces.Box(
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low=0.0, high=1.0, shape=(4 + 2 * self.num_cars,), dtype=np.float32)
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# 切分阶段相关变量
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self.col_cuts = [] # 存储竖切位置(c₁, c₂),当值为0时表示不切
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self.row_cuts = [] # 存储横切位置(r₁, r₂)
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self.init_maze_step = 0
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# 路径规划阶段相关变量
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self.MAX_STEPS = 50 # 迷宫走法步数上限
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self.BASE_LINE = 3500.0 # 基准时间,通过greedy或者蒙特卡洛计算出来
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self.step_count = 0
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self.rectangles = {}
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self.car_pos = [(0.5, 0.5) for _ in range(self.num_cars)]
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self.car_traj = [[] for _ in range(self.num_cars)]
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self.current_car_index = 0
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def reset(self, seed=None, options=None):
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# 重置所有变量,回到切分阶段(phase 0)
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self.phase = 0
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self.partition_step = 0
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self.partition_values = np.zeros(4, dtype=np.float32)
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self.col_cuts = []
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self.row_cuts = []
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self.init_maze_step = 0
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self.region_centers = []
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self.step_count = 0
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self.rectangles = {}
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self.car_pos = [(0.5, 0.5) for _ in range(self.num_cars)]
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self.car_traj = [[] for _ in range(self.num_cars)]
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self.current_car_index = 0
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# 状态:前 4 维为 partition_values,其余补 0
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state = np.concatenate(
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[self.partition_values, np.zeros(np.array(self.car_pos).flatten().shape[0], dtype=np.float32)])
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return state, {}
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def step(self, action):
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# 在所有阶段动作均为 1 维连续动作,取 action[0]
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a = float(action[0])
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if self.phase == 0:
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# 切分阶段:每一步输出一个标量,离散化为 {0, 0.1, ..., 0.9}
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disc_val = np.floor(a * 10) / 10.0
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disc_val = np.clip(disc_val, 0.0, 0.9)
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self.partition_values[self.partition_step] = disc_val
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self.partition_step += 1
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# 构造当前状态:前 partition_step 个为已决策值,其余为 0,再补 7 个 0
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state = np.concatenate(
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[self.partition_values, np.zeros(np.array(self.car_pos).flatten().shape[0], dtype=np.float32)])
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# 如果未完成 4 步,则仍处于切分阶段,不发奖励,done 为 False
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if self.partition_step < 4:
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return state, 0.0, False, False, {}
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else:
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# 完成 4 步后,计算切分边界
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# 过滤掉 0,并去重后排序
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vert = sorted(set(v for v in self.partition_values[:len(
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self.partition_values) // 2] if v > 0))
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horiz = sorted(set(v for v in self.partition_values[len(
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self.partition_values) // 2:] if v > 0))
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vertical_cuts = vert if vert else []
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horizontal_cuts = horiz if horiz else []
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# 边界:始终包含 0 和 1
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self.col_cuts = [0.0] + vertical_cuts + [1.0]
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self.row_cuts = [0.0] + horizontal_cuts + [1.0]
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# 判断分区是否合理,并计算各个分区的任务卸载率ρ
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valid_partition = True
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for i in range(len(self.row_cuts) - 1):
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for j in range(len(self.col_cuts) - 1):
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d = (self.col_cuts[j+1] - self.col_cuts[j]) * self.W * \
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(self.row_cuts[i] + self.row_cuts[i+1]) * self.H
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rho_time_limit = (self.flight_time_factor - self.trans_time_factor) / \
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(self.comp_time_factor - self.trans_time_factor)
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rho_energy_limit = (self.battery_energy_capacity - self.flight_energy_factor * d - self.trans_energy_factor * d) / \
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(self.comp_energy_factor * d -
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self.trans_energy_factor * d)
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if rho_energy_limit < 0:
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valid_partition = False
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break
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rho = min(rho_time_limit, rho_energy_limit)
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flight_time = self.flight_time_factor * d
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bs_time = self.bs_time_factor * (1 - rho) * d
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self.rectangles[(i, j)] = {
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'center': ((self.row_cuts[i] + self.row_cuts[i+1]) * self.H / 2, (self.col_cuts[j+1] + self.col_cuts[j]) * self.W / 2),
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'flight_time': flight_time,
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'bs_time': bs_time,
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'is_visited': False
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}
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if not valid_partition:
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break
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if not valid_partition:
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reward = -10000
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state = np.concatenate(
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[self.partition_values, np.zeros(np.array(self.car_pos).flatten().shape[0], dtype=np.float32)])
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return state, reward, True, False, {}
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else:
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reward = 10
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# 进入阶段 1:初始化迷宫
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self.phase = 1
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state = np.concatenate(
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[self.partition_values, np.array(self.car_pos).flatten()])
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return state, reward, False, False, {}
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elif self.phase == 1:
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# 阶段 1:初始化迷宫,让多个车辆从区域中心出发,前往划分区域的中心点
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# 确保 action 的值在 [0, 1],然后映射到 0~(num_regions-1) 的索引
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num_regions = (len(self.col_cuts) - 1) * \
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(len(self.row_cuts) - 1)
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target_region_index = int(np.floor(a * num_regions))
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target_region_index = np.clip(
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target_region_index, 0, num_regions - 1)
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# 将index映射到笛卡尔坐标
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coord = (target_region_index // (len(self.col_cuts) - 1),
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target_region_index % (len(self.col_cuts) - 1))
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self.car_pos[self.init_maze_step] = coord
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self.car_traj[self.init_maze_step].append(coord)
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self.rectangles[coord]['is_visited'] = True
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# 计数
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self.init_maze_step += 1
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state = np.concatenate(
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[self.partition_values, np.array(self.car_pos).flatten()])
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if self.init_maze_step < self.num_cars:
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return state, 0.0, False, False, {}
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else:
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# 进入阶段 2:走迷宫
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self.phase = 2
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return state, 0.0, False, False, {}
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elif self.phase == 2:
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# 阶段 2:路径规划(走迷宫)
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current_car = self.current_car_index
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current_row, current_col = self.car_pos[current_car]
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# 当前动作 a 为 1 维连续动作,映射到四个方向
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if a < 0.2:
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move_dir = 'up'
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elif a < 0.4:
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move_dir = 'down'
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elif a < 0.6:
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move_dir = 'left'
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elif a < 0.8:
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move_dir = 'right'
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else:
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move_dir = 'stay'
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# 初始化新的行、列为当前值
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new_row, new_col = current_row, current_col
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if move_dir == 'up' and current_row > 0:
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new_row = current_row - 1
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elif move_dir == 'down' and current_row < len(self.row_cuts) - 2:
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new_row = current_row + 1
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elif move_dir == 'left' and current_col > 0:
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new_col = current_col - 1
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elif move_dir == 'right' and current_col < len(self.col_cuts) - 2:
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new_col = current_col + 1
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# 如果移动不合法,或者动作为stay,则保持原位置
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# TODO 移动不合法,加一些惩罚
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# 更新车辆位置
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self.car_pos[current_car] = (new_row, new_col)
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if new_row != current_row or new_col != current_col:
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self.car_traj[current_car].append((new_row, new_col))
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self.step_count += 1
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self.current_car_index = (
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self.current_car_index + 1) % self.num_cars
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# 更新访问标记:将新网格标记为已访问
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self.rectangles[(new_row, new_col)]['is_visited'] = True
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# 观察状态
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state = np.concatenate(
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[self.partition_values, np.array(self.car_pos).flatten()])
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reward = 0
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# Episode 终止条件:所有网格均被访问或步数达到上限
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done = all([value['is_visited'] for _, value in self.rectangles.items()]) or (
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self.step_count >= self.MAX_STEPS)
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if done and all([value['is_visited'] for _, value in self.rectangles.items()]):
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# 区域覆盖完毕,根据轨迹计算各车队的执行时间
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T = max([self._compute_motorcade_time(idx)
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for idx in range(self.num_cars)])
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# print(T)
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# print(self.partition_values)
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# print(self.car_traj)
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reward += self.BASE_LINE / T * 100
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elif done and self.step_count >= self.MAX_STEPS:
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reward += -10000
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return state, reward, done, False, {}
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def _compute_motorcade_time(self, idx):
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flight_time = sum(self.rectangles[tuple(point)]['flight_time']
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for point in self.car_traj[idx])
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bs_time = sum(self.rectangles[tuple(point)]['bs_time']
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for point in self.car_traj[idx])
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# 计算车的移动时间,首先在轨迹的首尾添加上大区域中心
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car_time = 0
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for i in range(len(self.car_traj[idx]) - 1):
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first_point = self.car_traj[idx][i]
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second_point = self.car_traj[idx][i + 1]
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car_time += math.dist(self.rectangles[first_point]['center'], self.rectangles[second_point]['center']) * \
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self.car_time_factor
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car_time += math.dist(self.rectangles[self.car_traj[idx][0]]['center'], [
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self.H / 2, self.W / 2]) * self.car_time_factor
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car_time += math.dist(self.rectangles[self.car_traj[idx][-1]]['center'], [
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self.H / 2, self.W / 2]) * self.car_time_factor
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return max(float(car_time) + flight_time, bs_time)
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def render(self):
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if self.phase == 1:
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print("Phase 1: Initialize maze environment.")
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print(f"Partition values so far: {self.partition_values}")
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print(f"Motorcade positon: {self.car_pos}")
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# input('1111')
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elif self.phase == 2:
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print("Phase 2: Play maze.")
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print(f'Motorcade trajectory: {self.car_traj}')
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# input('2222')
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