Files
secondo/Algebras/Spatial3D/Matrix4x4.h

94 lines
2.5 KiB
C
Raw Permalink Normal View History

2026-01-23 17:03:45 +08:00
/*
----
This file is part of SECONDO.
Copyright (C) 2004, University in Hagen, Department of Computer Science,
Database Systems for New Applications.
SECONDO is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
SECONDO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SECONDO; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
----
01590 Fachpraktikum "Erweiterbare Datenbanksysteme"
WS 2014 / 2015
<our names here>
//paragraph [1] Title: [{\Large \bf \begin{center}] [\end{center}}]
//paragraph [10] Footnote: [{\footnote{] [}}]
//[TOC] [\tableofcontents]
[1] Implementation of a Spatial3D algebra
[TOC]
1 Includes and Defines
*/
#ifndef _MATRIX4X4_H
#define _MATRIX4X4_H
namespace spatial3DTransformations {
/* Some helper functions for the transformations:
*
*/
class Matrix4x4
{
public:
double values[4][4];
Matrix4x4(){
for(int i = 0; i < 4; i++){
for(int j =0; j < 4; j++){
values[i][j] = 0;
}
}
};
static Matrix4x4* GetRotationMatrix(
double pX, double pY,double pZ,double vX,double vY,double vZ,double phi);
static Matrix4x4* GetMirrorMatrix(
double pX, double pY,double pZ,double vX,double vY,double vZ);
static Matrix4x4* GetTranslateMatrix(double vX,double vY,double vZ);
static Matrix4x4* GetScaleDirMatrix(
double pX,double pY,double pZ,double vX,double vY,double vZ);
static Matrix4x4* GetScaleMatrix(
double pX,double pY,double pZ, double scale);
void coutMatrix();
private:
void Multiply(Matrix4x4* matrix);
static Matrix4x4* GetShiftMatrix(
double shiftX, double shiftY, double shiftZ);
static Matrix4x4* GetScaleMatrix(
double scaleX, double scaleY, double scaleZ);
static Matrix4x4* GetXRotationMatrix(double phi);
static Matrix4x4* GetYRotationMatrix(double phi);
static Matrix4x4* GetZRotationMatrix(double phi);
static Matrix4x4* GetRotationInOriginWithUnitVectorMatrix(
double nX, double nY,double nZ,double phi);
void SetTestMatrix(Matrix4x4* matrix);
};
}
#endif