Files
secondo/Algebras/Spatial3D/SimplePoint3d.cpp

107 lines
2.2 KiB
C++
Raw Permalink Normal View History

2026-01-23 17:03:45 +08:00
/*
----
This file is part of SECONDO.
Copyright (C) 2004, University in Hagen, Department of Computer Science,
Database Systems for New Applications.
SECONDO is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
SECONDO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SECONDO; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
----
01590 Fachpraktikum "Erweiterbare Datenbanksysteme"
WS 2014 / 2015
<our names here>
//paragraph [1] Title: [{\Large \bf \begin{center}] [\end{center}}]
//paragraph [10] Footnote: [{\footnote{] [}}]
//[TOC] [\tableofcontents]
[1] Implementation of a Spatial3D algebra
[TOC]
1 Includes and Defines
*/
#include "AuxiliaryTypes.h"
SimplePoint3d::SimplePoint3d() { }
SimplePoint3d::SimplePoint3d(double x, double y, double z)
{
set(x, y, z);
}
SimplePoint3d::SimplePoint3d(const SimplePoint3d& src)
{
set(src.getX(), src.getY(), src.getZ());
}
void SimplePoint3d::set(double x, double y, double z)
{
this->x = x;
this->y = y;
this->z = z;
}
double SimplePoint3d::getX() const
{
return x;
}
double SimplePoint3d::getY() const
{
return y;
}
double SimplePoint3d::getZ() const
{
return z;
}
double SimplePoint3d::get(Axis axis) const
{
switch (axis)
{
case X:
return x;
case Y:
return y;
case Z:
return z;
default:
assert(false);
}
}
bool SimplePoint3d::operator==(const SimplePoint3d& other) const
{
return x == other.x && y == other.y && z == other.z;
}
Rectangle<3> SimplePoint3d::BoundingBox() const
{
double minMax[] = {x,y,y,y,z,z};
return Rectangle<3>(true, minMax);
}
std::ostream& operator<< (std::ostream& os, const SimplePoint3d& point) {
return os << "(" << point.getX()
<< "/" << point.getY()
<< "/" << point.getZ() << ")";
}