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secondo/Algebras/Spatial3D/geometric_algorithm_intersection_triangles.h

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/*
----
This file is part of SECONDO.
Copyright (C) 2004, University in Hagen, Department of Computer Science,
Database Systems for New Applications.
SECONDO is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
SECONDO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SECONDO; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
----
01590 Fachpraktikum "Erweiterbare Datenbanksysteme"
WS 2014 / 2015
<our names here>
//paragraph [1] Title: [{\Large \bf \begin{center}] [\end{center}}]
//paragraph [10] Footnote: [{\footnote{] [}}]
//[TOC] [\tableofcontents]
[1] Implementation of a Spatial3D algebra
[TOC]
1 Includes and Defines
*/
#ifndef _SPATIAL3DGEOMETRIC_ALGORITHM_INTERSECTION_TRIANGLES_H
#define _SPATIAL3DGEOMETRIC_ALGORITHM_INTERSECTION_TRIANGLES_H
#include<memory>
namespace spatial3d_geometric
{
class TriangleIntersectionResult {
public:
enum TriangleIntersectionType
{ NO_INTERSECTION, POINT, SEGMENT, AREA };
TriangleIntersectionType getIntersectionType();
// empty if NO_INTERSECTION;
// single point if POINT;
// two points if SEGMENT;
// empty if AREA // TODO: werden Punkte doch gebraucht?
std::vector<SimplePoint3d>& getIntersectionPoints();
TriangleIntersectionResult();
private:
std::vector<SimplePoint3d> intersectionPoints;
TriangleIntersectionType intersectionType;
// Ownership is transfered to this result class
TriangleIntersectionResult(std::vector<SimplePoint3d> _intersectionPoints,
TriangleIntersectionType type);
friend TriangleIntersectionResult intersection(const Plane3d& plane,
const Triangle& triangle);
friend TriangleIntersectionResult intersection(const Triangle& t1,
const Triangle& t2);
};
TriangleIntersectionResult intersection(const Plane3d& plane,
const Triangle& triangle);
TriangleIntersectionResult intersection(const Triangle& t1,
const Triangle& t2);
}
#endif