88 lines
2.6 KiB
C
88 lines
2.6 KiB
C
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/*
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----
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This file is part of SECONDO.
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Copyright (C) 2004, University in Hagen, Department of Computer Science,
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Database Systems for New Applications.
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SECONDO is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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SECONDO is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with SECONDO; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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----
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01590 Fachpraktikum "Erweiterbare Datenbanksysteme"
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WS 2014 / 2015
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<our names here>
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//paragraph [1] Title: [{\Large \bf \begin{center}] [\end{center}}]
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//paragraph [10] Footnote: [{\footnote{] [}}]
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//[TOC] [\tableofcontents]
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[1] Implementation of a Spatial3D algebra
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[TOC]
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1 Includes and Defines
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*/
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#ifndef _SPATIAL3DGEOMETRIC_ALGORITHM_INTERSECTION_TRIANGLES_H
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#define _SPATIAL3DGEOMETRIC_ALGORITHM_INTERSECTION_TRIANGLES_H
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#include<memory>
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namespace spatial3d_geometric
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{
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class TriangleIntersectionResult {
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public:
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enum TriangleIntersectionType
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{ NO_INTERSECTION, POINT, SEGMENT, AREA };
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TriangleIntersectionType getIntersectionType();
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// empty if NO_INTERSECTION;
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// single point if POINT;
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// two points if SEGMENT;
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// empty if AREA // TODO: werden Punkte doch gebraucht?
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std::vector<SimplePoint3d>& getIntersectionPoints();
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TriangleIntersectionResult();
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private:
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std::vector<SimplePoint3d> intersectionPoints;
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TriangleIntersectionType intersectionType;
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// Ownership is transfered to this result class
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TriangleIntersectionResult(std::vector<SimplePoint3d> _intersectionPoints,
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TriangleIntersectionType type);
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friend TriangleIntersectionResult intersection(const Plane3d& plane,
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const Triangle& triangle);
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friend TriangleIntersectionResult intersection(const Triangle& t1,
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const Triangle& t2);
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};
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TriangleIntersectionResult intersection(const Plane3d& plane,
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const Triangle& triangle);
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TriangleIntersectionResult intersection(const Triangle& t1,
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const Triangle& t2);
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}
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#endif
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