208 lines
4.9 KiB
C++
208 lines
4.9 KiB
C++
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/*
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----
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This file is part of SECONDO.
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Copyright (C) 2004, University in Hagen, Department of Computer Science,
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Database Systems for New Applications.
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SECONDO is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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SECONDO is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with SECONDO; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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----
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//paragraph [1] Title: [{\Large \bf \begin{center}] [\end{center}}]
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//characters [1] Type: [] []
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//characters [2] Type: [] []
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//[ae] [\"{a}]
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//[oe] [\"{o}]
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//[ue] [\"{u}]
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//[ss] [{\ss}]
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//[Ae] [\"{A}]
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//[Oe] [\"{O}]
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//[Ue] [\"{U}]
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//[x] [$\times $]
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//[->] [$\rightarrow $]
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//[toc] [\tableofcontents]
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[1] Implementation of datatype StreamMultiClientServer and operators.
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[toc]
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1 StreamMultiClientServer class implementation
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2 Defines and includes
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*/
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#include "StringUtils.h"
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#include "StreamMultiClientServer.h"
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#include "VTHelpers.h"
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namespace cstream {
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/*
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1.1 StreamMultiClientServer
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Creates a server with a given port number and a maximum number of worker
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threads. The server is in the stopped status.
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*/
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StreamMultiClientServer::StreamMultiClientServer(
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const int port) :
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Server(port), _runner(0), _stopped(true) {
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}
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/*
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1.2 ~StreamMultiClientServer~
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Stoppes the server
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*/
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StreamMultiClientServer::~StreamMultiClientServer() {
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stopServer();
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}
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/*
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1.3 run
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Starts the server in a separate thread.
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*/
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void StreamMultiClientServer::run() {
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listener = Socket::CreateGlobal("localhost", stringutils::int2str(port));
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_stoppedGuard.lock();
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_stopped = false;
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_stoppedGuard.unlock();
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_runner = new boost::thread(boost::bind(
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&StreamMultiClientServer::start,
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this));
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}
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/*
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1.4 run
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This function runs in a separate thread and waits for connection requests.
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If a client connect to the server the communication will be done in a
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worker thread.
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*/
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int StreamMultiClientServer::start() {
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if (!listener->IsOk()) {
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return 1;
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}
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boost::thread_group threads;
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while(true) {
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// wait for incoming connections and pass them to a new worker thread
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LOG << "listener->Accept" << ENDL;
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Socket* serverConnection = listener->Accept();
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LOG << "wait for stop lock" << ENDL;
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_stoppedGuard.lock();
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if (_stopped || !serverConnection->IsOk()) {
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_stoppedGuard.unlock();
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LOG << "stop all threads" << ENDL;
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threads.join_all(); // wait for all threads to finish
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LOG << "interrupt all complete" << ENDL;
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if(listener)
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listener->ShutDown();
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return 2;
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}
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_stoppedGuard.unlock();
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boost::unique_lock<boost::mutex> lock(_queueGuard);
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_socketBuffer.push(serverConnection);
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startWorker(threads);
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}
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return 0;
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}
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/*
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1.5 handleCommunicationThread
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This function is used as a worker thread.
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*/
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bool StreamMultiClientServer::handleCommunicationThread(
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boost::thread_group & threads, boost::thread * thisThread) {
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boost::unique_lock<boost::mutex> lock(_queueGuard);
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assert(!_socketBuffer.empty());
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Socket* server = _socketBuffer.front();
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_socketBuffer.pop();
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lock.unlock();
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communicate(server->GetSocketStream());
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server->Close();
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LOG << "communication end" << ENDL;
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_stoppedGuard.lock();
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if(!_stopped)
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threads.remove_thread(thisThread);
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_stoppedGuard.unlock();
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return true;
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}
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/*
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1.6 stopServer
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This function stops the server.
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*/
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void StreamMultiClientServer::stopServer() {
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if(_runner) {
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LOG << "stop lock" << ENDL;
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_stoppedGuard.lock();
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_stopped = true;
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_stoppedGuard.unlock();
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LOG << "stop unlock" << ENDL;
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listener->CancelAccept();
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listener->ShutDown();
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LOG << "shutdown ok" << ENDL;
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LOG << "listener close" << ENDL;
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_runner->join();
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LOG << "runner join" << ENDL;
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}
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if(listener) {
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listener->Close();
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}
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}
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/*
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1.7 startWorker
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Starts a new worker thread.
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*/
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void StreamMultiClientServer::startWorker(boost::thread_group &threads) {
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// start a new thread
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boost::thread *worker = new boost::thread();
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// thread needs to now the group and the thread to remove the thread
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// from the group after finisch
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*worker = boost::thread(
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boost::bind(
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&StreamMultiClientServer::handleCommunicationThread, this,
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boost::ref(threads), worker));
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threads.add_thread(worker);
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}
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} /* namespace cstream */
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