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secondo/Algebras/Spatial3D/Transformation2d.cpp

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/*
----
This file is part of SECONDO.
Copyright (C) 2004, University in Hagen, Department of Computer Science,
Database Systems for New Applications.
SECONDO is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
SECONDO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SECONDO; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
----
01590 Fachpraktikum "Erweiterbare Datenbanksysteme"
WS 2014 / 2015
<our names here>
//paragraph [1] Title: [{\Large \bf \begin{center}] [\end{center}}]
//paragraph [10] Footnote: [{\footnote{] [}}]
//[TOC] [\tableofcontents]
[1] Implementation of a Spatial3D algebra
[TOC]
1 Includes and Defines
*/
#include "AuxiliaryTypes.h"
#include "geometric_algorithm.h"
#include "geometric_algorithm_intersection_line_plane.h"
using namespace spatial3d_geometric;
Transformation2d::Transformation2d(const Plane3d& plane)
{
this->plane = plane;
Vector3d n = plane.getNormalVector();
double absX = abs(n.getX());
double absY = abs(n.getY());
double absZ = abs(n.getZ());
if (absX >= absY && absX >= absZ)
{
lostAxis = X;
}
else if (absY >= absX && absY >= absZ)
{
lostAxis = Y;
}
else
{
lostAxis = Z;
}
}
SimplePoint3d Transformation2d::transform(const SimplePoint2d& point) const
{
SimplePoint3d base;
Vector3d dir;
switch(lostAxis)
{
case X:
base = SimplePoint3d(0, point.getX(), point.getY());
dir = Vector3d(1, 0, 0);
break;
case Y:
base = SimplePoint3d(point.getX(), 0, point.getY());
dir = Vector3d(0, 1, 0);
break;
case Z:
base = SimplePoint3d(point.getX(), point.getY(), 0);
dir = Vector3d(0, 0, 1);
break;
}
return intersection(base, base + dir, plane).getIntersectionPoint();
}
SimplePoint2d Transformation2d::transform(const SimplePoint3d& point) const
{
switch(lostAxis)
{
case X:
return SimplePoint2d(point.getY(), point.getZ());
case Y:
return SimplePoint2d(point.getX(), point.getZ());
case Z:
return SimplePoint2d(point.getX(), point.getY());
default:
assert(false);
}
}