/* ---- This file is part of SECONDO. Copyright (C) 2004, University in Hagen, Department of Computer Science, Database Systems for New Applications. SECONDO is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. SECONDO is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with SECONDO; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ---- 01590 Fachpraktikum "Erweiterbare Datenbanksysteme" WS 2014 / 2015 //paragraph [1] Title: [{\Large \bf \begin{center}] [\end{center}}] //paragraph [10] Footnote: [{\footnote{] [}}] //[TOC] [\tableofcontents] [1] Implementation of a Spatial3D algebra [TOC] 1 Includes and Defines */ #ifndef _SPATIAL3DGEOMETRIC_ALGORITHM_INTERSECTION_TRIANGLES_H #define _SPATIAL3DGEOMETRIC_ALGORITHM_INTERSECTION_TRIANGLES_H #include namespace spatial3d_geometric { class TriangleIntersectionResult { public: enum TriangleIntersectionType { NO_INTERSECTION, POINT, SEGMENT, AREA }; TriangleIntersectionType getIntersectionType(); // empty if NO_INTERSECTION; // single point if POINT; // two points if SEGMENT; // empty if AREA // TODO: werden Punkte doch gebraucht? std::vector& getIntersectionPoints(); TriangleIntersectionResult(); private: std::vector intersectionPoints; TriangleIntersectionType intersectionType; // Ownership is transfered to this result class TriangleIntersectionResult(std::vector _intersectionPoints, TriangleIntersectionType type); friend TriangleIntersectionResult intersection(const Plane3d& plane, const Triangle& triangle); friend TriangleIntersectionResult intersection(const Triangle& t1, const Triangle& t2); }; TriangleIntersectionResult intersection(const Plane3d& plane, const Triangle& triangle); TriangleIntersectionResult intersection(const Triangle& t1, const Triangle& t2); } #endif