/* ---- This file is part of SECONDO. Copyright (C) 2014, University in Hagen, Faculty of Mathematics and Computer Science, Database Systems for New Applications. SECONDO is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. SECONDO is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with SECONDO; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ---- Jan Kristof Nidzwetzki //paragraph [1] Title: [{\Large \bf \begin{center}] [\end{center}}] //paragraph [10] Footnote: [{\footnote{] [}}] //[TOC] [\tableofcontents] [TOC] 0 Overview 1 Includes and defines */ #include "CassandraConnectionPool.h" #include "CassandraAdapter.h" // Activate debug messages // #define __DEBUG__ //namespace to avoid name conflicts namespace cassandra { // Global static pointer used to ensure a single instance of the class. CassandraConnectionPool* CassandraConnectionPool::instance = NULL; CassandraConnectionPool* CassandraConnectionPool::Instance() { if (!instance) { instance = new CassandraConnectionPool(); } return instance; } void CassandraConnectionPool::destroy() { #ifdef __DEBUG__ cout << "[ConnectionPool] Destory Pool called" << endl; #endif // Cleanup connections for(size_t i = 0; i < connections.size(); ++i) { CassandraConnection* connection = connections[i]; delete connection; connections[i] = NULL; } connections.clear(); } CassandraAdapter* CassandraConnectionPool::getConnection( string myHostname, string myKeyspace, bool mySingleNode) { #ifdef __DEBUG__ cout << "[ConnectionPool] Get Connection called" << endl; #endif // Create connection object CassandraConnection* connection = new CassandraConnection(mySingleNode, myHostname, myKeyspace); for(size_t i = 0; i < connections.size(); ++i) { CassandraConnection* tryConnection = connections[i]; if(*tryConnection == *connection) { cout << "[ConnectionPool] Connection found, reusing" << endl; delete connection; return tryConnection->getAdapter(); } } #ifdef __DEBUG__ cout << "[ConnectionPool] Create new Connection" << endl; #endif CassandraAdapter* adapter = new CassandraAdapter(myHostname, myKeyspace); adapter -> connect(mySingleNode); // Save connection connection -> setAdapter(adapter); connections.push_back(connection); return adapter; } }