/* ---- This file is part of SECONDO. Copyright (C) 2004, University in Hagen, Department of Computer Science, Database Systems for New Applications. SECONDO is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. SECONDO is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with SECONDO; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ---- 1 Defines and includes */ #include "Board_16x12.hpp" namespace { #define OUTSIDE UNDEFINED, UNDEFINED, UNDEFINED, UNDEFINED #define UNDEFINED_ROW UNDEFINED, UNDEFINED, UNDEFINED, UNDEFINED, \ UNDEFINED, UNDEFINED, UNDEFINED, UNDEFINED, \ UNDEFINED, UNDEFINED, UNDEFINED, UNDEFINED, \ UNDEFINED, UNDEFINED, UNDEFINED, UNDEFINED #define EMPTY_ROW UNDEFINED, UNDEFINED, UNDEFINED, UNDEFINED, \ NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, \ UNDEFINED, UNDEFINED, UNDEFINED, UNDEFINED } /* 2 constructs a chess board with agents on initial positions */ const Board_16x12::board_t INITIAL_BOARD = { { UNDEFINED_ROW, UNDEFINED_ROW, OUTSIDE, WHITE_ROOK, WHITE_KNIGHT, WHITE_BISHOP, WHITE_QUEEN, WHITE_KING, WHITE_BISHOP, WHITE_KNIGHT, WHITE_ROOK, OUTSIDE, OUTSIDE, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, WHITE_PAWN, OUTSIDE, EMPTY_ROW, EMPTY_ROW, EMPTY_ROW, EMPTY_ROW, OUTSIDE, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, BLACK_PAWN, OUTSIDE, OUTSIDE, BLACK_ROOK, BLACK_KNIGHT, BLACK_BISHOP, BLACK_QUEEN, BLACK_KING, BLACK_BISHOP, BLACK_KNIGHT, BLACK_ROOK, OUTSIDE, UNDEFINED_ROW, UNDEFINED_ROW } }; /* 3 constructs an empty chess board */ const Board_16x12::board_t EMPTY_BOARD = { { UNDEFINED_ROW, UNDEFINED_ROW, EMPTY_ROW, EMPTY_ROW, EMPTY_ROW, EMPTY_ROW, EMPTY_ROW, EMPTY_ROW, EMPTY_ROW, EMPTY_ROW, UNDEFINED_ROW, UNDEFINED_ROW } };