#include #include "triangulate.h" #include #include #include node_t qs[QSIZE]; /* Query structure */ trap_t tr[TRSIZE]; /* Trapezoid structure */ segment_t seg[SEGSIZE]; /* Segment table */ static int q_idx; static int tr_idx; /* Return a new node to be added into the query tree */ static int newnode() { if (q_idx < QSIZE) return q_idx++; else { fprintf(stderr, "newnode: Query-table overflow\n"); return -1; } } /* Return a free trapezoid */ static int newtrap() { if (tr_idx < TRSIZE) { tr[tr_idx].lseg = -1; tr[tr_idx].rseg = -1; tr[tr_idx].state = ST_VALID; return tr_idx++; } else { fprintf(stderr, "newtrap: Trapezoid-table overflow\n"); return -1; } } /* Return the maximum of the two points into the yval structure */ static int _max(yval, v0, v1) point_t *yval; point_t *v0; point_t *v1; { if (v0->y > v1->y + C_EPS) *yval = *v0; else if (FP_EQUAL(v0->y, v1->y)) { if (v0->x > v1->x + C_EPS) *yval = *v0; else *yval = *v1; } else *yval = *v1; return 0; } /* Return the minimum of the two points into the yval structure */ static int _min(yval, v0, v1) point_t *yval; point_t *v0; point_t *v1; { if (v0->y < v1->y - C_EPS) *yval = *v0; else if (FP_EQUAL(v0->y, v1->y)) { if (v0->x < v1->x) *yval = *v0; else *yval = *v1; } else *yval = *v1; return 0; } int _greater_than(v0, v1) point_t *v0; point_t *v1; { if (v0->y > v1->y + C_EPS) return TRUE; else if (v0->y < v1->y - C_EPS) return FALSE; else return (v0->x > v1->x); } int _equal_to(v0, v1) point_t *v0; point_t *v1; { return (FP_EQUAL(v0->y, v1->y) && FP_EQUAL(v0->x, v1->x)); } int _greater_than_equal_to(v0, v1) point_t *v0; point_t *v1; { if (v0->y > v1->y + C_EPS) return TRUE; else if (v0->y < v1->y - C_EPS) return FALSE; else return (v0->x >= v1->x); } int _less_than(v0, v1) point_t *v0; point_t *v1; { if (v0->y < v1->y - C_EPS) return TRUE; else if (v0->y > v1->y + C_EPS) return FALSE; else return (v0->x < v1->x); } /* Initilialise the query structure (Q) and the trapezoid table (T) * when the first segment is added to start the trapezoidation. The * query-tree starts out with 4 trapezoids, one S-node and 2 Y-nodes * * 4 * ----------------------------------- * \ * 1 \ 2 * \ * ----------------------------------- * 3 */ static int init_query_structure(segnum) int segnum; { int i1, i2, i3, i4, i5, i6, i7, root; int t1, t2, t3, t4; segment_t *s = &seg[segnum]; q_idx = tr_idx = 1; memset((void *)tr, 0, sizeof(tr)); memset((void *)qs, 0, sizeof(qs)); i1 = newnode(); qs[i1].nodetype = T_Y; _max(&qs[i1].yval, &s->v0, &s->v1); /* root */ root = i1; qs[i1].right = i2 = newnode(); qs[i2].nodetype = T_SINK; qs[i2].parent = i1; qs[i1].left = i3 = newnode(); qs[i3].nodetype = T_Y; _min(&qs[i3].yval, &s->v0, &s->v1); /* root */ qs[i3].parent = i1; qs[i3].left = i4 = newnode(); qs[i4].nodetype = T_SINK; qs[i4].parent = i3; qs[i3].right = i5 = newnode(); qs[i5].nodetype = T_X; qs[i5].segnum = segnum; qs[i5].parent = i3; qs[i5].left = i6 = newnode(); qs[i6].nodetype = T_SINK; qs[i6].parent = i5; qs[i5].right = i7 = newnode(); qs[i7].nodetype = T_SINK; qs[i7].parent = i5; t1 = newtrap(); /* middle left */ t2 = newtrap(); /* middle right */ t3 = newtrap(); /* bottom-most */ t4 = newtrap(); /* topmost */ tr[t1].hi = tr[t2].hi = tr[t4].lo = qs[i1].yval; tr[t1].lo = tr[t2].lo = tr[t3].hi = qs[i3].yval; tr[t4].hi.y = (double) (INFINITY); tr[t4].hi.x = (double) (INFINITY); tr[t3].lo.y = (double) -1* (INFINITY); tr[t3].lo.x = (double) -1* (INFINITY); tr[t1].rseg = tr[t2].lseg = segnum; tr[t1].u0 = tr[t2].u0 = t4; tr[t1].d0 = tr[t2].d0 = t3; tr[t4].d0 = tr[t3].u0 = t1; tr[t4].d1 = tr[t3].u1 = t2; tr[t1].sink = i6; tr[t2].sink = i7; tr[t3].sink = i4; tr[t4].sink = i2; tr[t1].state = tr[t2].state = ST_VALID; tr[t3].state = tr[t4].state = ST_VALID; qs[i2].trnum = t4; qs[i4].trnum = t3; qs[i6].trnum = t1; qs[i7].trnum = t2; s->is_inserted = TRUE; return root; } /* Retun TRUE if the vertex v is to the left of line segment no. * segnum. Takes care of the degenerate cases when both the vertices * have the same y--cood, etc. */ static int is_left_of(segnum, v) int segnum; point_t *v; { segment_t *s = &seg[segnum]; double area; if (_greater_than(&s->v1, &s->v0)) /* seg. going upwards */ { if (FP_EQUAL(s->v1.y, v->y)) { if (v->x < s->v1.x) area = 1.0; else area = -1.0; } else if (FP_EQUAL(s->v0.y, v->y)) { if (v->x < s->v0.x) area = 1.0; else area = -1.0; } else area = CROSS(s->v0, s->v1, (*v)); } else /* v0 > v1 */ { if (FP_EQUAL(s->v1.y, v->y)) { if (v->x < s->v1.x) area = 1.0; else area = -1.0; } else if (FP_EQUAL(s->v0.y, v->y)) { if (v->x < s->v0.x) area = 1.0; else area = -1.0; } else area = CROSS(s->v1, s->v0, (*v)); } if (area > 0.0) return TRUE; else return FALSE; } /* Returns true if the corresponding endpoint of the given segment is */ /* already inserted into the segment tree. Use the simple test of */ /* whether the segment which shares this endpoint is already inserted */ static int inserted(segnum, whichpt) int segnum; int whichpt; { if (whichpt == FIRSTPT) return seg[seg[segnum].prev].is_inserted; else return seg[seg[segnum].next].is_inserted; } /* This is query routine which determines which trapezoid does the * point v lie in. The return value is the trapezoid number. */ int locate_endpoint(v, vo, r) point_t *v; point_t *vo; int r; { node_t *rptr = &qs[r]; switch (rptr->nodetype) { case T_SINK: return rptr->trnum; case T_Y: if (_greater_than(v, &rptr->yval)) /* above */ return locate_endpoint(v, vo, rptr->right); else if (_equal_to(v, &rptr->yval)) /* the point is already */ { /* inserted. */ if (_greater_than(vo, &rptr->yval)) /* above */ return locate_endpoint(v, vo, rptr->right); else return locate_endpoint(v, vo, rptr->left); /* below */ } else return locate_endpoint(v, vo, rptr->left); /* below */ case T_X: if (_equal_to(v, &seg[rptr->segnum].v0) || _equal_to(v, &seg[rptr->segnum].v1)) { if (FP_EQUAL(v->y, vo->y)) /* horizontal segment */ { if (vo->x < v->x) return locate_endpoint(v, vo, rptr->left); /* left */ else return locate_endpoint(v, vo, rptr->right); /* right */ } else if (is_left_of(rptr->segnum, vo)) return locate_endpoint(v, vo, rptr->left); /* left */ else return locate_endpoint(v, vo, rptr->right); /* right */ } else if (is_left_of(rptr->segnum, v)) return locate_endpoint(v, vo, rptr->left); /* left */ else return locate_endpoint(v, vo, rptr->right); /* right */ default: fprintf(stderr, "Haggu !!!!!\n"); assert(false); return -1; break; } } /* Thread in the segment into the existing trapezoidation. The * limiting trapezoids are given by tfirst and tlast (which are the * trapezoids containing the two endpoints of the segment. Merges all * possible trapezoids which flank this segment and have been recently * divided because of its insertion */ static int merge_trapezoids(segnum, tfirst, tlast, side) int segnum; int tfirst; int tlast; int side; { int t, tnext, cond; int ptnext; /* First merge polys on the LHS */ t = tfirst; while ((t > 0) && _greater_than_equal_to(&tr[t].lo, &tr[tlast].lo)) { if (side == S_LEFT) cond = ((((tnext = tr[t].d0) > 0) && (tr[tnext].rseg == segnum)) || (((tnext = tr[t].d1) > 0) && (tr[tnext].rseg == segnum))); else cond = ((((tnext = tr[t].d0) > 0) && (tr[tnext].lseg == segnum)) || (((tnext = tr[t].d1) > 0) && (tr[tnext].lseg == segnum))); if (cond) { if ((tr[t].lseg == tr[tnext].lseg) && (tr[t].rseg == tr[tnext].rseg)) /* good neighbours */ { /* merge them */ /* Use the upper node as the new node i.e. t */ ptnext = qs[tr[tnext].sink].parent; if (qs[ptnext].left == tr[tnext].sink) qs[ptnext].left = tr[t].sink; else qs[ptnext].right = tr[t].sink; /* redirect parent */ /* Change the upper neighbours of the lower trapezoids */ if ((tr[t].d0 = tr[tnext].d0) > 0){ if (tr[tr[t].d0].u0 == tnext){ tr[tr[t].d0].u0 = t; } else if (tr[tr[t].d0].u1 == tnext){ tr[tr[t].d0].u1 = t; } } if ((tr[t].d1 = tr[tnext].d1) > 0){ if (tr[tr[t].d1].u0 == tnext){ tr[tr[t].d1].u0 = t; }else if (tr[tr[t].d1].u1 == tnext){ tr[tr[t].d1].u1 = t; } } tr[t].lo = tr[tnext].lo; tr[tnext].state = ST_INVALID; /* invalidate the lower */ /* trapezium */ } else { /* not good neighbours */ t = tnext; } } else { /* do not satisfy the outer if */ t = tnext; } } /* end-while */ return 0; } /* Add in the new segment into the trapezoidation and update Q and T * structures. First locate the two endpoints of the segment in the * Q-structure. Then start from the topmost trapezoid and go down to * the lower trapezoid dividing all the trapezoids in between . */ static int add_segment(segnum) int segnum; { //printf("DEBUG add_segment started\n"); //printf("DEBUG add_segment step 0\n"); segment_t s; segment_t *so = &seg[segnum]; int tu, tl, sk, tfirst, tlast, tnext; int tfirstr, tlastr, tfirstl, tlastl; int i1, i2, t, t1, t2, tn; point_t tpt; int tritop = 0, tribot = 0, is_swapped = 0; int tmptriseg; //printf("DEBUG add_segment step 1 with segnum= %d \n", segnum ); s = seg[segnum]; //printf("DEBUG add_segment step 2\n"); if (_greater_than(&s.v1, &s.v0)) /* Get higher vertex in v0 */ { int tmp; tpt = s.v0; s.v0 = s.v1; s.v1 = tpt; tmp = s.root0; s.root0 = s.root1; s.root1 = tmp; is_swapped = TRUE; } //printf("DEBUG add_segment step 3\n"); if ((is_swapped) ? !inserted(segnum, LASTPT) : !inserted(segnum, FIRSTPT)) /* insert v0 in the tree */ { int tmp_d; tu = locate_endpoint(&s.v0, &s.v1, s.root0); tl = newtrap(); /* tl is the new lower trapezoid */ tr[tl].state = ST_VALID; tr[tl] = tr[tu]; tr[tu].lo.y = tr[tl].hi.y = s.v0.y; tr[tu].lo.x = tr[tl].hi.x = s.v0.x; tr[tu].d0 = tl; tr[tu].d1 = 0; tr[tl].u0 = tu; tr[tl].u1 = 0; if (((tmp_d = tr[tl].d0) > 0) && (tr[tmp_d].u0 == tu)) tr[tmp_d].u0 = tl; if (((tmp_d = tr[tl].d0) > 0) && (tr[tmp_d].u1 == tu)) tr[tmp_d].u1 = tl; if (((tmp_d = tr[tl].d1) > 0) && (tr[tmp_d].u0 == tu)) tr[tmp_d].u0 = tl; if (((tmp_d = tr[tl].d1) > 0) && (tr[tmp_d].u1 == tu)) tr[tmp_d].u1 = tl; /* Now update the query structure and obtain the sinks for the */ /* two trapezoids */ i1 = newnode(); /* Upper trapezoid sink */ i2 = newnode(); /* Lower trapezoid sink */ sk = tr[tu].sink; qs[sk].nodetype = T_Y; qs[sk].yval = s.v0; qs[sk].segnum = segnum; /* not really reqd ... maybe later */ qs[sk].left = i2; qs[sk].right = i1; qs[i1].nodetype = T_SINK; qs[i1].trnum = tu; qs[i1].parent = sk; qs[i2].nodetype = T_SINK; qs[i2].trnum = tl; qs[i2].parent = sk; tr[tu].sink = i1; tr[tl].sink = i2; tfirst = tl; } else /* v0 already present */ { /* Get the topmost intersecting trapezoid */ tfirst = locate_endpoint(&s.v0, &s.v1, s.root0); tritop = 1; } //printf("DEBUG add_segment step 4\n"); if ((is_swapped) ? !inserted(segnum, FIRSTPT) : !inserted(segnum, LASTPT)) /* insert v1 in the tree */ { int tmp_d; tu = locate_endpoint(&s.v1, &s.v0, s.root1); tl = newtrap(); /* tl is the new lower trapezoid */ tr[tl].state = ST_VALID; tr[tl] = tr[tu]; tr[tu].lo.y = tr[tl].hi.y = s.v1.y; tr[tu].lo.x = tr[tl].hi.x = s.v1.x; tr[tu].d0 = tl; tr[tu].d1 = 0; tr[tl].u0 = tu; tr[tl].u1 = 0; if (((tmp_d = tr[tl].d0) > 0) && (tr[tmp_d].u0 == tu)) tr[tmp_d].u0 = tl; if (((tmp_d = tr[tl].d0) > 0) && (tr[tmp_d].u1 == tu)) tr[tmp_d].u1 = tl; if (((tmp_d = tr[tl].d1) > 0) && (tr[tmp_d].u0 == tu)) tr[tmp_d].u0 = tl; if (((tmp_d = tr[tl].d1) > 0) && (tr[tmp_d].u1 == tu)) tr[tmp_d].u1 = tl; /* Now update the query structure and obtain the sinks for the */ /* two trapezoids */ i1 = newnode(); /* Upper trapezoid sink */ i2 = newnode(); /* Lower trapezoid sink */ sk = tr[tu].sink; qs[sk].nodetype = T_Y; qs[sk].yval = s.v1; qs[sk].segnum = segnum; /* not really reqd ... maybe later */ qs[sk].left = i2; qs[sk].right = i1; qs[i1].nodetype = T_SINK; qs[i1].trnum = tu; qs[i1].parent = sk; qs[i2].nodetype = T_SINK; qs[i2].trnum = tl; qs[i2].parent = sk; tr[tu].sink = i1; tr[tl].sink = i2; tlast = tu; } else /* v1 already present */ { /* Get the lowermost intersecting trapezoid */ tlast = locate_endpoint(&s.v1, &s.v0, s.root1); tribot = 1; } //printf("DEBUG add_segment step 5\n"); /* Thread the segment into the query tree creating a new X-node */ /* First, split all the trapezoids which are intersected by s into */ /* two */ t = tfirst; /* topmost trapezoid */ while ((t > 0) && _greater_than_equal_to(&tr[t].lo, &tr[tlast].lo)) /* traverse from top to bot */ { int t_sav, tn_sav; sk = tr[t].sink; i1 = newnode(); /* left trapezoid sink */ i2 = newnode(); /* right trapezoid sink */ qs[sk].nodetype = T_X; qs[sk].segnum = segnum; qs[sk].left = i1; qs[sk].right = i2; qs[i1].nodetype = T_SINK; /* left trapezoid (use existing one) */ qs[i1].trnum = t; qs[i1].parent = sk; qs[i2].nodetype = T_SINK; /* right trapezoid (allocate new) */ qs[i2].trnum = tn = newtrap(); tr[tn].state = ST_VALID; qs[i2].parent = sk; if (t == tfirst) tfirstr = tn; if (_equal_to(&tr[t].lo, &tr[tlast].lo)) tlastr = tn; tr[tn] = tr[t]; tr[t].sink = i1; tr[tn].sink = i2; t_sav = t; tn_sav = tn; /* error */ //printf("DEBUG add_segment step 6\n"); if ((tr[t].d0 <= 0) && (tr[t].d1 <= 0)) /* case cannot arise */ { printf("DEBUG add_segment step 6.5 ERROR\n"); fprintf(stderr, "add_segment: error\n"); break; } /* only one trapezoid below. partition t into two and make the */ /* two resulting trapezoids t and tn as the upper neighbours of */ /* the sole lower trapezoid */ else if ((tr[t].d0 > 0) && (tr[t].d1 <= 0)) { /* Only one trapezoid below */ //printf("DEBUG add_segment step 7\n"); if ((tr[t].u0 > 0) && (tr[t].u1 > 0)) { /* continuation of a chain from abv. */ if (tr[t].usave > 0) /* three upper neighbours */ { if (tr[t].uside == S_LEFT) { tr[tn].u0 = tr[t].u1; tr[t].u1 = -1; tr[tn].u1 = tr[t].usave; tr[tr[t].u0].d0 = t; tr[tr[tn].u0].d0 = tn; tr[tr[tn].u1].d0 = tn; } else /* intersects in the right */ { tr[tn].u1 = -1; tr[tn].u0 = tr[t].u1; tr[t].u1 = tr[t].u0; tr[t].u0 = tr[t].usave; tr[tr[t].u0].d0 = t; tr[tr[t].u1].d0 = t; tr[tr[tn].u0].d0 = tn; } tr[t].usave = tr[tn].usave = 0; } else /* No usave.... simple case */ { tr[tn].u0 = tr[t].u1; tr[t].u1 = tr[tn].u1 = -1; tr[tr[tn].u0].d0 = tn; } } else { /* fresh seg. or upward cusp */ int tmp_u = tr[t].u0; int td0, td1; if (((td0 = tr[tmp_u].d0) > 0) && ((td1 = tr[tmp_u].d1) > 0)) { /* upward cusp */ if ((tr[td0].rseg > 0) && !is_left_of(tr[td0].rseg, &s.v1)) { tr[t].u0 = tr[t].u1 = tr[tn].u1 = -1; tr[tr[tn].u0].d1 = tn; } else /* cusp going leftwards */ { tr[tn].u0 = tr[tn].u1 = tr[t].u1 = -1; tr[tr[t].u0].d0 = t; } } else /* fresh segment */ { tr[tr[t].u0].d0 = t; tr[tr[t].u0].d1 = tn; } } if (FP_EQUAL(tr[t].lo.y, tr[tlast].lo.y) && FP_EQUAL(tr[t].lo.x, tr[tlast].lo.x) && tribot) { /* bottom forms a triangle */ if (is_swapped) tmptriseg = seg[segnum].prev; else tmptriseg = seg[segnum].next; if ((tmptriseg > 0) && is_left_of(tmptriseg, &s.v0)) { /* L-R downward cusp */ tr[tr[t].d0].u0 = t; tr[tn].d0 = tr[tn].d1 = -1; } else { /* R-L downward cusp */ tr[tr[tn].d0].u1 = tn; tr[t].d0 = tr[t].d1 = -1; } } else { if ((tr[tr[t].d0].u0 > 0) && (tr[tr[t].d0].u1 > 0)) { if (tr[tr[t].d0].u0 == t) /* passes thru LHS */ { tr[tr[t].d0].usave = tr[tr[t].d0].u1; tr[tr[t].d0].uside = S_LEFT; } else { tr[tr[t].d0].usave = tr[tr[t].d0].u0; tr[tr[t].d0].uside = S_RIGHT; } } tr[tr[t].d0].u0 = t; tr[tr[t].d0].u1 = tn; } t = tr[t].d0; } else if ((tr[t].d0 <= 0) && (tr[t].d1 > 0)) { /* Only one trapezoid below */ if ((tr[t].u0 > 0) && (tr[t].u1 > 0)) { /* continuation of a chain from abv. */ if (tr[t].usave > 0) /* three upper neighbours */ { if (tr[t].uside == S_LEFT) { tr[tn].u0 = tr[t].u1; tr[t].u1 = -1; tr[tn].u1 = tr[t].usave; tr[tr[t].u0].d0 = t; tr[tr[tn].u0].d0 = tn; tr[tr[tn].u1].d0 = tn; } else /* intersects in the right */ { tr[tn].u1 = -1; tr[tn].u0 = tr[t].u1; tr[t].u1 = tr[t].u0; tr[t].u0 = tr[t].usave; tr[tr[t].u0].d0 = t; tr[tr[t].u1].d0 = t; tr[tr[tn].u0].d0 = tn; } tr[t].usave = tr[tn].usave = 0; } else /* No usave.... simple case */ { tr[tn].u0 = tr[t].u1; tr[t].u1 = tr[tn].u1 = -1; tr[tr[tn].u0].d0 = tn; } } else { /* fresh seg. or upward cusp */ int tmp_u = tr[t].u0; int td0, td1; if (((td0 = tr[tmp_u].d0) > 0) && ((td1 = tr[tmp_u].d1) > 0)) { /* upward cusp */ if ((tr[td0].rseg > 0) && !is_left_of(tr[td0].rseg, &s.v1)) { tr[t].u0 = tr[t].u1 = tr[tn].u1 = -1; tr[tr[tn].u0].d1 = tn; } else { tr[tn].u0 = tr[tn].u1 = tr[t].u1 = -1; tr[tr[t].u0].d0 = t; } } else /* fresh segment */ { tr[tr[t].u0].d0 = t; tr[tr[t].u0].d1 = tn; } } if (FP_EQUAL(tr[t].lo.y, tr[tlast].lo.y) && FP_EQUAL(tr[t].lo.x, tr[tlast].lo.x) && tribot) { /* bottom forms a triangle */ int tmpseg; if (is_swapped) tmptriseg = seg[segnum].prev; else tmptriseg = seg[segnum].next; if ((tmpseg > 0) && is_left_of(tmpseg, &s.v0)) { /* L-R downward cusp */ tr[tr[t].d1].u0 = t; tr[tn].d0 = tr[tn].d1 = -1; } else { /* R-L downward cusp */ tr[tr[tn].d1].u1 = tn; tr[t].d0 = tr[t].d1 = -1; } } else { if ((tr[tr[t].d1].u0 > 0) && (tr[tr[t].d1].u1 > 0)) { if (tr[tr[t].d1].u0 == t) /* passes thru LHS */ { tr[tr[t].d1].usave = tr[tr[t].d1].u1; tr[tr[t].d1].uside = S_LEFT; } else { tr[tr[t].d1].usave = tr[tr[t].d1].u0; tr[tr[t].d1].uside = S_RIGHT; } } tr[tr[t].d1].u0 = t; tr[tr[t].d1].u1 = tn; } t = tr[t].d1; } /* two trapezoids below. Find out which one is intersected by */ /* this segment and proceed down that one */ else { int tmpseg = tr[tr[t].d0].rseg; double y0, yt; point_t tmppt; int tnext, i_d0, i_d1; i_d0 = i_d1 = FALSE; if (FP_EQUAL(tr[t].lo.y, s.v0.y)) { if (tr[t].lo.x > s.v0.x) i_d0 = TRUE; else i_d1 = TRUE; } else { tmppt.y = y0 = tr[t].lo.y; yt = (y0 - s.v0.y)/(s.v1.y - s.v0.y); tmppt.x = s.v0.x + yt * (s.v1.x - s.v0.x); if (_less_than(&tmppt, &tr[t].lo)) i_d0 = TRUE; else i_d1 = TRUE; } /* check continuity from the top so that the lower-neighbour */ /* values are properly filled for the upper trapezoid */ if ((tr[t].u0 > 0) && (tr[t].u1 > 0)) { /* continuation of a chain from abv. */ if (tr[t].usave > 0) /* three upper neighbours */ { if (tr[t].uside == S_LEFT) { tr[tn].u0 = tr[t].u1; tr[t].u1 = -1; tr[tn].u1 = tr[t].usave; tr[tr[t].u0].d0 = t; tr[tr[tn].u0].d0 = tn; tr[tr[tn].u1].d0 = tn; } else /* intersects in the right */ { tr[tn].u1 = -1; tr[tn].u0 = tr[t].u1; tr[t].u1 = tr[t].u0; tr[t].u0 = tr[t].usave; tr[tr[t].u0].d0 = t; tr[tr[t].u1].d0 = t; tr[tr[tn].u0].d0 = tn; } tr[t].usave = tr[tn].usave = 0; } else /* No usave.... simple case */ { tr[tn].u0 = tr[t].u1; tr[tn].u1 = -1; tr[t].u1 = -1; tr[tr[tn].u0].d0 = tn; } } else { /* fresh seg. or upward cusp */ int tmp_u = tr[t].u0; int td0, td1; if (((td0 = tr[tmp_u].d0) > 0) && ((td1 = tr[tmp_u].d1) > 0)) { /* upward cusp */ if ((tr[td0].rseg > 0) && !is_left_of(tr[td0].rseg, &s.v1)) { tr[t].u0 = tr[t].u1 = tr[tn].u1 = -1; tr[tr[tn].u0].d1 = tn; } else { tr[tn].u0 = tr[tn].u1 = tr[t].u1 = -1; tr[tr[t].u0].d0 = t; } } else /* fresh segment */ { tr[tr[t].u0].d0 = t; tr[tr[t].u0].d1 = tn; } } if (FP_EQUAL(tr[t].lo.y, tr[tlast].lo.y) && FP_EQUAL(tr[t].lo.x, tr[tlast].lo.x) && tribot) { /* this case arises only at the lowest trapezoid.. i.e. tlast, if the lower endpoint of the segment is already inserted in the structure */ tr[tr[t].d0].u0 = t; tr[tr[t].d0].u1 = -1; tr[tr[t].d1].u0 = tn; tr[tr[t].d1].u1 = -1; tr[tn].d0 = tr[t].d1; tr[t].d1 = tr[tn].d1 = -1; tnext = tr[t].d1; } else if (i_d0) /* intersecting d0 */ { tr[tr[t].d0].u0 = t; tr[tr[t].d0].u1 = tn; tr[tr[t].d1].u0 = tn; tr[tr[t].d1].u1 = -1; /* new code to determine the bottom neighbours of the */ /* newly partitioned trapezoid */ tr[t].d1 = -1; tnext = tr[t].d0; } else /* intersecting d1 */ { tr[tr[t].d0].u0 = t; tr[tr[t].d0].u1 = -1; tr[tr[t].d1].u0 = t; tr[tr[t].d1].u1 = tn; /* new code to determine the bottom neighbours of the */ /* newly partitioned trapezoid */ tr[tn].d0 = tr[t].d1; tr[tn].d1 = -1; tnext = tr[t].d1; } t = tnext; } tr[t_sav].rseg = tr[tn_sav].lseg = segnum; } /* end-while */ /* Now combine those trapezoids which share common segments. We can */ /* use the pointers to the parent to connect these together. This */ /* works only because all these new trapezoids have been formed */ /* due to splitting by the segment, and hence have only one parent */ tfirstl = tfirst; tlastl = tlast; //printf("DEBUG add_segment step 8\n"); merge_trapezoids(segnum, tfirstl, tlastl, S_LEFT); //printf("DEBUG add_segment step 9\n"); merge_trapezoids(segnum, tfirstr, tlastr, S_RIGHT); //printf("DEBUG add_segment step 10\n"); seg[segnum].is_inserted = TRUE; return 0; } /* Update the roots stored for each of the endpoints of the segment. * This is done to speed up the location-query for the endpoint when * the segment is inserted into the trapezoidation subsequently */ static int find_new_roots(segnum) int segnum; { segment_t *s = &seg[segnum]; if (s->is_inserted) return 0; s->root0 = locate_endpoint(&s->v0, &s->v1, s->root0); s->root0 = tr[s->root0].sink; s->root1 = locate_endpoint(&s->v1, &s->v0, s->root1); s->root1 = tr[s->root1].sink; return 0; } /* Main routine to perform trapezoidation */ int construct_trapezoids(nseg) int nseg; { register int i; int root, h; /* Add the first segment and get the query structure and trapezoid */ /* list initialised */ root = init_query_structure(choose_segment()); for (i = 1; i <= nseg; i++) seg[i].root0 = seg[i].root1 = root; for (h = 1; h <= math_logstar_n(nseg); h++) { for (i = math_N(nseg, h -1) + 1; i <= math_N(nseg, h); i++) add_segment(choose_segment()); /* Find a new root for each of the segment endpoints */ for (i = 1; i <= nseg; i++) find_new_roots(i); } for (i = math_N(nseg, math_logstar_n(nseg)) + 1; i <= nseg; i++) { add_segment(choose_segment()); } return 0; }