/* ---- This file is part of SECONDO. Copyright (C) 2008, University in Hagen, Department of Computer Science, Database Systems for New Applications. SECONDO is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. SECONDO is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with SECONDO; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ---- //paragraph [1] Title: [{\Large \bf \begin {center}] [\end {center}}] //[TOC] [\tableofcontents] //[ue] [\"u] //[ae] [\"a] //[oe] [\"o] //[x] [$\times $] //[->] [$\rightarrow $] //[pow] [\verb+^+] [1] Headerfile April - November 2008, M. H[oe]ger for bachelor thesis. [2] Implementation with exakt dataype, Oktober 2014 - Maerz 2015, S. Schroeer for master thesis. [TOC] 1 Introduction 2 Defines and Includes */ #ifndef POINT3D_H_ #define POINT3D_H_ #include #include #include #include "Point2D.h" #include "Vector3D.h" namespace temporalalgebra { namespace mregionops2 { class Point3D { public: inline Point3D() : x(0), y(0), z(0) { } inline Point3D(mpq_class _x, mpq_class _y, mpq_class _z) : x(_x), y(_y), z(_z) { } Point3D(const Point2D& p); // to the base p1 the ratio of the difference between the vectors is added inline Point3D(Point3D _p1, Point3D _p2, mpq_class _ratio) : x(_p1.x + ( _p2.x - _p1.x) * _ratio), y(_p1.y + ( _p2.y - _p1.y) * _ratio), z(_p1.z + ( _p2.z - _p1.z) * _ratio) { } inline mpq_class GetX() const { return x; } inline mpq_class GetY() const { return y; } inline mpq_class GetZ() const { return z; } inline mpq_class GetT() const { return z; } inline bool operator ==(const Point3D& p) const { return ((x == p.x) && (y == p.y) && (z == p.z)); } inline Point3D operator +(const Vector3D& v) const { Point3D p; p.x = x + v.GetX(); p.y = y + v.GetY(); p.z = z + v.GetZ(); return p; } bool LiesBetween(const Point3D& p1, const Point3D& p2) const; private: mpq_class x; mpq_class y; mpq_class z; }; std::ostream& operator <<(std::ostream& o, Point3D& p); } } #endif /*POINT3D_H_*/