/* ---- This file is part of SECONDO. Copyright (C) 2008, University in Hagen, Department of Computer Science, Database Systems for New Applications. SECONDO is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. SECONDO is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with SECONDO; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ---- //paragraph [1] Title: [{\Large \bf \begin {center}] [\end {center}}] //[TOC] [\tableofcontents] //[ue] [\"u] //[ae] [\"a] //[oe] [\"o] //[x] [$\times $] //[->] [$\rightarrow $] //[pow] [\verb+^+] [1] Headerfile of the Point and Vector classes April - November 2008, M. H[oe]ger for bachelor thesis. [2] Implementation with exakt dataype, Oktober 2014 - Maerz 2015, S. Schroeer for master thesis. [TOC] 1 Introduction 2 Defines and Includes */ #pragma once #ifndef VECTOR3D_H_ #define VECTOR3D_H_ #include #include #include namespace temporalalgebra { namespace mregionops2 { class Point3D; class Vector3D { public: inline Vector3D() : x(0), y(0), z(0) { } inline Vector3D(mpq_class _x, mpq_class _y, mpq_class _z) : x(_x), y(_y), z(_z) { } Vector3D(Point3D p1, Point3D p2); inline mpq_class GetX() const { return x; } inline mpq_class GetY() const { return y; } inline mpq_class GetZ() const { return z; } inline friend Vector3D operator *(const mpq_class c, const Vector3D& w) { Vector3D v; v.x = c * w.x; v.y = c * w.y; v.z = c * w.z; return v; } inline friend Vector3D operator *(const Vector3D& w, const mpq_class c) { Vector3D v; v.x = c * w.x; v.y = c * w.y; v.z = c * w.z; return v; } inline mpq_class operator *(const Vector3D& w) const { return (x * w.x + y * w.y + z * w.z); } Vector3D CrossProduct(Vector3D vec); private: mpq_class x; mpq_class y; mpq_class z; }; std::ostream& operator <<(std::ostream& o, Vector3D& p); } } #endif