/* ---- This file is part of SECONDO. Copyright (C) 2004, University in Hagen, Department of Computer Science, Database Systems for New Applications. SECONDO is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. SECONDO is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with SECONDO; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ---- 01590 Fachpraktikum "Erweiterbare Datenbanksysteme" WS 2014 / 2015 //paragraph [1] Title: [{\Large \bf \begin{center}] [\end{center}}] //paragraph [10] Footnote: [{\footnote{] [}}] //[TOC] [\tableofcontents] [1] Implementation of a Spatial3D algebra [TOC] 1 Includes and Defines */ #include "AuxiliaryTypes.h" #include "geometric_algorithm.h" #include "geometric_algorithm_intersection_line_plane.h" using namespace spatial3d_geometric; Transformation2d::Transformation2d(const Plane3d& plane) { this->plane = plane; Vector3d n = plane.getNormalVector(); double absX = abs(n.getX()); double absY = abs(n.getY()); double absZ = abs(n.getZ()); if (absX >= absY && absX >= absZ) { lostAxis = X; } else if (absY >= absX && absY >= absZ) { lostAxis = Y; } else { lostAxis = Z; } } SimplePoint3d Transformation2d::transform(const SimplePoint2d& point) const { SimplePoint3d base; Vector3d dir; switch(lostAxis) { case X: base = SimplePoint3d(0, point.getX(), point.getY()); dir = Vector3d(1, 0, 0); break; case Y: base = SimplePoint3d(point.getX(), 0, point.getY()); dir = Vector3d(0, 1, 0); break; case Z: base = SimplePoint3d(point.getX(), point.getY(), 0); dir = Vector3d(0, 0, 1); break; } return intersection(base, base + dir, plane).getIntersectionPoint(); } SimplePoint2d Transformation2d::transform(const SimplePoint3d& point) const { switch(lostAxis) { case X: return SimplePoint2d(point.getY(), point.getZ()); case Y: return SimplePoint2d(point.getX(), point.getZ()); case Z: return SimplePoint2d(point.getX(), point.getY()); default: assert(false); } }