/* ---- This file is part of SECONDO. Copyright (C) 2004, University in Hagen, Department of Computer Science, Database Systems for New Applications. SECONDO is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. SECONDO is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with SECONDO; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ---- 01590 Fachpraktikum "Erweiterbare Datenbanksysteme" WS 2014 / 2015 //paragraph [1] Title: [{\Large \bf \begin{center}] [\end{center}}] //paragraph [10] Footnote: [{\footnote{] [}}] //[TOC] [\tableofcontents] [1] Implementation of a Spatial3D algebra [TOC] 1 Includes and Defines */ #ifndef _SPATIAL3DGEOMETRIC_ALGORITHM__INTERSECTION_LINE_PLANE_H #define _SPATIAL3DGEOMETRIC_ALGORITHM_H namespace spatial3d_geometric { class IntersectionPointResult { public: bool segmentIntersects(); bool rayIntersects(); bool lineIntersects(); bool hasIntersectionPoint(); // must not be called if hasIntersectionPoint() returns false double getIntersectionParameter(); // must not be called if hasIntersectionPoint() returns false SimplePoint3d getIntersectionPoint(); // must not be called if hasIntersectionPoint() returns false bool isIntersectionOnTriangleEdge(); enum TriangleLineIntersection { NONE, EDGE, INNER, ON_PLANE }; IntersectionPointResult(TriangleLineIntersection _resultType, double _intersectionParameter, const SimplePoint3d& _intersectionPoint); TriangleLineIntersection resultType; double intersectionParameter; private: SimplePoint3d intersectionPoint; friend IntersectionPointResult intersection(const SimplePoint3d& p0, const Vector3d& segmentVector, const Triangle& triangle); friend IntersectionPointResult intersection(const SimplePoint3d& p0, const SimplePoint3d& p1, const Plane3d& plane); friend IntersectionPointResult intersection(const SimplePoint3d& p0, const Vector3d& segmentVector, const Plane3d& plane); friend IntersectionPointResult intersection(const SimplePoint3d& p0, const SimplePoint3d& p1, const Triangle& triangle); }; IntersectionPointResult intersection(const SimplePoint3d& p0, const SimplePoint3d& p1, const Plane3d& plane); IntersectionPointResult intersection(const SimplePoint3d& p0, const Vector3d& segmentVector, const Plane3d& plane); IntersectionPointResult intersection(const SimplePoint3d& p0, const SimplePoint3d& p1, const Triangle& triangle); IntersectionPointResult intersection(const SimplePoint3d& p0, const Vector3d& segmentVector, const Triangle& triangle); } #endif