Files
secondo/Algebras/Spatial3D/geometric_algorithm.h
2026-01-23 17:03:45 +08:00

205 lines
7.0 KiB
C++

/*
----
This file is part of SECONDO.
Copyright (C) 2004, University in Hagen, Department of Computer Science,
Database Systems for New Applications.
SECONDO is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
SECONDO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SECONDO; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
----
01590 Fachpraktikum "Erweiterbare Datenbanksysteme"
WS 2014 / 2015
<our names here>
//paragraph [1] Title: [{\Large \bf \begin{center}] [\end{center}}]
//paragraph [10] Footnote: [{\footnote{] [}}]
//[TOC] [\tableofcontents]
[1] Implementation of a Spatial3D algebra
[TOC]
1 Includes and Defines
*/
#ifndef _SPATIAL3DGEOMETRIC_ALGORITHM_H
#define _SPATIAL3DGEOMETRIC_ALGORITHM_H
#include<math.h>
#include<vector>
#include "../../include/AlmostEqual.h"
#include "Spatial3D.h"
namespace spatial3d_geometric
{
/* TODO: Remove debugging helpers (Jens Breit) */
void print(SimplePoint3d a);
void print(Vector3d a);
void print(SimplePoint2d a, std::string name);
void print(Triangle a);
class NumericFailure {};
void numeric_fail();
/* Types */
enum InsideResult { INSIDE=0, EDGE=1, CORNER=2, OUTSIDE=3 };
/* Points */
bool almostEqual(const SimplePoint3d& p1, const SimplePoint3d& p2);
bool collinear(const SimplePoint3d& pA,
const SimplePoint3d& pB,
const SimplePoint3d& pC);
double distance(const SimplePoint3d& p1, const SimplePoint3d& p2);
double distancePointToLine(const SimplePoint3d& p,
const SimplePoint3d& linePoint1, const SimplePoint3d& linePoint2);
/* Vectors */
bool almostEqual(const Vector3d& v1, const Vector3d& v2);
double length(const Vector3d& vector);
bool collinear(const Vector3d& v1, const Vector3d& v2);
bool orthogonal(const Vector3d& v1, const Vector3d& v2);
Vector3d operator+(const Vector3d& v1, const Vector3d& v2);
Vector3d operator-(const Vector3d& v1, const Vector3d& v2);
Vector3d operator*(double scalar, const Vector3d& vector);
double operator*(const Vector3d& v1, const Vector3d& v2);
Vector3d crossProduct(const Vector3d& v1, const Vector3d& v2);
SimplePoint3d operator+(const SimplePoint3d& p, const Vector3d& v);
/* Planes */
bool almostEqual(const Plane3d& p1, const Plane3d& p2);
Vector3d normalVector(const SimplePoint3d& pA,
const SimplePoint3d& pB,
const SimplePoint3d& pC);
double distance(const SimplePoint3d& point, const Plane3d& plane);
bool isPointInPlane(const SimplePoint3d& point, const Plane3d& plane);
double planeDistanceToOrigin(const SimplePoint3d& pointInPlane,
const Vector3d& normalVector);
void planeHessianNormalForm(const SimplePoint3d& pA,
const SimplePoint3d& pB,
const SimplePoint3d& pC,
double& out_distanceToOrigin,
Vector3d& out_normalVector);
SimplePoint3d projectPointOntoPlane(const SimplePoint3d &point,
const Plane3d& plane);
/* Triangles */
// assumes directed triangles
bool almostEqual(const Triangle& triangle1, const Triangle& triangle2);
bool isValidTriangle(const SimplePoint3d& pA,
const SimplePoint3d& pB,
const SimplePoint3d& pC);
bool isValidTriangle(const Triangle& triangle);
// precondition: point is in the plane of the triangle.
InsideResult pointInsideTriangle(const SimplePoint3d& pointToTest,
const Triangle& triangle);
bool isCompletelyInside(const Triangle& t1, const Triangle& t2);
/* 2D */
bool almostEqual(const SimplePoint2d& p1, const SimplePoint2d& p2);
double distance(const SimplePoint2d& p1, const SimplePoint2d& p2);
double distance_square(const SimplePoint2d& p1, const SimplePoint2d& p2);
double getPolarAngle(const SimplePoint2d& point);
double clockwise(const SimplePoint2d& p1,
const SimplePoint2d& p2,
const SimplePoint2d& p3);
// never true for parallel segments
bool doSegmentsIntersect(const SimplePoint2d& a1, const SimplePoint2d& a2,
const SimplePoint2d& b1, const SimplePoint2d& b2);
// returns false if lines are parallel
bool lineIntersectionPoint(const SimplePoint2d& a1, const SimplePoint2d& a2,
const SimplePoint2d& b1, const SimplePoint2d& b2,
SimplePoint2d& out_intersection);
InsideResult pointInsideTriangle(const SimplePoint2d& pointToTest,
const SimplePoint2d& pointA,
const SimplePoint2d& pointB,
const SimplePoint2d& pointC);
// Never returns edge
InsideResult pointInsideSegment(const SimplePoint2d& pointToTest,
const SimplePoint2d& segmentPoint1,
const SimplePoint2d& segmentPoint2);
// precondition: the segment does share a point with the triangle
SimplePoint2d firstPointInsideTriangle(const SimplePoint2d& from,
const SimplePoint2d& to,
const SimplePoint2d& t1,
const SimplePoint2d& t2,
const SimplePoint2d& t3);
enum SegmentTriangle2dIntersectionResult { NONE = 0, POINT = 1, SEGMENT = 2 };
SegmentTriangle2dIntersectionResult
intersection(const SimplePoint2d& segmentA, const SimplePoint2d& segmentB,
const SimplePoint2d* triangle);
/* Set operations */
bool prepareSetOperationSurface(const TriangleContainer& in_1,
const TriangleContainer& in_2,
std::vector<Triangle>& out_only_1,
std::vector<Triangle>& out_only_2,
std::vector<Triangle>& out_both);
bool prepareSetOperationVolume(const Volume3d& in_1,
const Volume3d& in_2,
std::vector<Triangle>& out_only_1_outside_2,
std::vector<Triangle>& out_only_2_outside_1,
std::vector<Triangle>& out_only_1_inside_2,
std::vector<Triangle>& out_only_2_inside_1,
std::vector<Triangle>& out_both_same_direction,
std::vector<Triangle>& out_both_opposite_direction);
}
#endif