113 lines
3.8 KiB
C++
113 lines
3.8 KiB
C++
/*
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----
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This file is part of SECONDO.
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Copyright (C) 2004, University in Hagen, Department of Computer Science,
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Database Systems for New Applications.
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SECONDO is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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SECONDO is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with SECONDO; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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----
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01590 Fachpraktikum "Erweiterbare Datenbanksysteme"
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WS 2014 / 2015
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<our names here>
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//paragraph [1] Title: [{\Large \bf \begin{center}] [\end{center}}]
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//paragraph [10] Footnote: [{\footnote{] [}}]
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//[TOC] [\tableofcontents]
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[1] Implementation of a Spatial3D algebra
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[TOC]
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1 Includes and Defines
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*/
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#ifndef _SPATIAL3DGEOMETRIC_ALGORITHM__INTERSECTION_LINE_PLANE_H
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#define _SPATIAL3DGEOMETRIC_ALGORITHM_H
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namespace spatial3d_geometric
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{
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class IntersectionPointResult {
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public:
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bool segmentIntersects();
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bool rayIntersects();
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bool lineIntersects();
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bool hasIntersectionPoint();
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// must not be called if hasIntersectionPoint() returns false
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double getIntersectionParameter();
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// must not be called if hasIntersectionPoint() returns false
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SimplePoint3d getIntersectionPoint();
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// must not be called if hasIntersectionPoint() returns false
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bool isIntersectionOnTriangleEdge();
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enum TriangleLineIntersection { NONE, EDGE, INNER, ON_PLANE };
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IntersectionPointResult(TriangleLineIntersection _resultType,
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double _intersectionParameter,
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const SimplePoint3d& _intersectionPoint);
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TriangleLineIntersection resultType;
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double intersectionParameter;
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private:
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SimplePoint3d intersectionPoint;
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friend IntersectionPointResult intersection(const SimplePoint3d& p0,
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const Vector3d& segmentVector,
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const Triangle& triangle);
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friend IntersectionPointResult intersection(const SimplePoint3d& p0,
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const SimplePoint3d& p1,
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const Plane3d& plane);
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friend IntersectionPointResult intersection(const SimplePoint3d& p0,
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const Vector3d& segmentVector,
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const Plane3d& plane);
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friend IntersectionPointResult intersection(const SimplePoint3d& p0,
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const SimplePoint3d& p1,
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const Triangle& triangle);
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};
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IntersectionPointResult intersection(const SimplePoint3d& p0,
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const SimplePoint3d& p1,
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const Plane3d& plane);
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IntersectionPointResult intersection(const SimplePoint3d& p0,
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const Vector3d& segmentVector,
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const Plane3d& plane);
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IntersectionPointResult intersection(const SimplePoint3d& p0,
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const SimplePoint3d& p1,
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const Triangle& triangle);
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IntersectionPointResult intersection(const SimplePoint3d& p0,
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const Vector3d& segmentVector,
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const Triangle& triangle);
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}
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#endif
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