Files
secondo/Algebras/Constraint/triangulation/monotone.c
2026-01-23 17:03:45 +08:00

739 lines
18 KiB
C

#include <string.h>
#include "triangulate.h"
#include <math.h>
#define CROSS_SINE(v0, v1) ((v0).x * (v1).y - (v1).x * (v0).y)
#define LENGTH(v0) (sqrt((v0).x * (v0).x + (v0).y * (v0).y))
static monchain_t mchain[TRSIZE]; /* Table to hold all the monotone */
/* polygons . Each monotone polygon */
/* is a circularly linked list */
static vertexchain_t vert[SEGSIZE]; /* chain init. information. This */
/* is used to decide which */
/* monotone polygon to split if */
/* there are several other */
/* polygons touching at the same */
/* vertex */
static int mon[SEGSIZE]; /* contains position of any vertex in */
/* the monotone chain for the polygon */
static int visited[TRSIZE];
static int chain_idx, op_idx, mon_idx;
static int triangulate_single_polygon(int, int, int, int (*)[3]);
static int traverse_polygon(int, int, int, int);
/* Function returns TRUE if the trapezoid lies inside the polygon */
static int inside_polygon(t)
trap_t *t;
{
int rseg = t->rseg;
if (t->state == ST_INVALID)
return 0;
if ((t->lseg <= 0) || (t->rseg <= 0))
return 0;
if (((t->u0 <= 0) && (t->u1 <= 0)) ||
((t->d0 <= 0) && (t->d1 <= 0))) /* triangle */
return (_greater_than(&seg[rseg].v1, &seg[rseg].v0));
return 0;
}
/* return a new mon structure from the table */
static int newmon()
{
return ++mon_idx;
}
/* return a new chain element from the table */
static int new_chain_element()
{
return ++chain_idx;
}
static double get_angle(vp0, vpnext, vp1)
point_t *vp0;
point_t *vpnext;
point_t *vp1;
{
point_t v0, v1;
v0.x = vpnext->x - vp0->x;
v0.y = vpnext->y - vp0->y;
v1.x = vp1->x - vp0->x;
v1.y = vp1->y - vp0->y;
if (CROSS_SINE(v0, v1) >= 0) /* sine is positive */
return DOT(v0, v1)/LENGTH(v0)/LENGTH(v1);
else
return (-1.0 * DOT(v0, v1)/LENGTH(v0)/LENGTH(v1) - 2);
}
/* (v0, v1) is the new diagonal to be added to the polygon. Find which */
/* chain to use and return the positions of v0 and v1 in p and q */
static int get_vertex_positions(v0, v1, ip, iq)
int v0;
int v1;
int *ip;
int *iq;
{
vertexchain_t *vp0, *vp1;
register int i;
double angle, temp;
int tp, tq;
vp0 = &vert[v0];
vp1 = &vert[v1];
/* p is identified as follows. Scan from (v0, v1) rightwards till */
/* you hit the first segment starting from v0. That chain is the */
/* chain of our interest */
angle = -4.0;
for (i = 0; i < 4; i++)
{
if (vp0->vnext[i] <= 0)
continue;
if ((temp = get_angle(&vp0->pt, &(vert[vp0->vnext[i]].pt),
&vp1->pt)) > angle)
{
angle = temp;
tp = i;
}
}
*ip = tp;
/* Do similar actions for q */
angle = -4.0;
for (i = 0; i < 4; i++)
{
if (vp1->vnext[i] <= 0)
continue;
if ((temp = get_angle(&vp1->pt, &(vert[vp1->vnext[i]].pt),
&vp0->pt)) > angle)
{
angle = temp;
tq = i;
}
}
*iq = tq;
return 0;
}
/* v0 and v1 are specified in anti-clockwise order with respect to
* the current monotone polygon mcur. Split the current polygon into
* two polygons using the diagonal (v0, v1)
*/
static int make_new_monotone_poly(mcur, v0, v1)
int mcur;
int v0;
int v1;
{
int p, q, ip, iq;
int mnew = newmon();
int i, j, nf0, nf1;
vertexchain_t *vp0, *vp1;
vp0 = &vert[v0];
vp1 = &vert[v1];
get_vertex_positions(v0, v1, &ip, &iq);
p = vp0->vpos[ip];
q = vp1->vpos[iq];
/* At this stage, we have got the positions of v0 and v1 in the */
/* desired chain. Now modify the linked lists */
i = new_chain_element(); /* for the new list */
j = new_chain_element();
mchain[i].vnum = v0;
mchain[j].vnum = v1;
mchain[i].next = mchain[p].next;
mchain[mchain[p].next].prev = i;
mchain[i].prev = j;
mchain[j].next = i;
mchain[j].prev = mchain[q].prev;
mchain[mchain[q].prev].next = j;
mchain[p].next = q;
mchain[q].prev = p;
nf0 = vp0->nextfree;
nf1 = vp1->nextfree;
vp0->vnext[ip] = v1;
vp0->vpos[nf0] = i;
vp0->vnext[nf0] = mchain[mchain[i].next].vnum;
vp1->vpos[nf1] = j;
vp1->vnext[nf1] = v0;
vp0->nextfree++;
vp1->nextfree++;
#ifdef DEBUG
fprintf(stderr, "make_poly: mcur = %d, (v0, v1) = (%d, %d)\n",
mcur, v0, v1);
fprintf(stderr, "next posns = (p, q) = (%d, %d)\n", p, q);
#endif
mon[mcur] = p;
mon[mnew] = i;
return mnew;
}
/* Main routine to get monotone polygons from the trapezoidation of
* the polygon.
*/
int monotonate_trapezoids(n)
int n;
{
register int i;
int tr_start;
memset((void *)vert, 0, sizeof(vert));
memset((void *)visited, 0, sizeof(visited));
memset((void *)mchain, 0, sizeof(mchain));
memset((void *)mon, 0, sizeof(mon));
/* First locate a trapezoid which lies inside the polygon */
/* and which is triangular */
for (i = 0; i < TRSIZE; i++)
if (inside_polygon(&tr[i]))
break;
tr_start = i;
/* Initialise the mon data-structure and start spanning all the */
/* trapezoids within the polygon */
#if 0
for (i = 1; i <= n; i++)
{
mchain[i].prev = i - 1;
mchain[i].next = i + 1;
mchain[i].vnum = i;
vert[i].pt = seg[i].v0;
vert[i].vnext[0] = i + 1; /* next vertex */
vert[i].vpos[0] = i; /* locn. of next vertex */
vert[i].nextfree = 1;
}
mchain[1].prev = n;
mchain[n].next = 1;
vert[n].vnext[0] = 1;
vert[n].vpos[0] = n;
chain_idx = n;
mon_idx = 0;
mon[0] = 1; /* position of any vertex in the first */
/* chain */
#else
for (i = 1; i <= n; i++)
{
mchain[i].prev = seg[i].prev;
mchain[i].next = seg[i].next;
mchain[i].vnum = i;
vert[i].pt = seg[i].v0;
vert[i].vnext[0] = seg[i].next; /* next vertex */
vert[i].vpos[0] = i; /* locn. of next vertex */
vert[i].nextfree = 1;
}
chain_idx = n;
mon_idx = 0;
mon[0] = 1; /* position of any vertex in the first */
/* chain */
#endif
/* traverse the polygon */
if (tr[tr_start].u0 > 0)
traverse_polygon(0, tr_start, tr[tr_start].u0, TR_FROM_UP);
else if (tr[tr_start].d0 > 0)
traverse_polygon(0, tr_start, tr[tr_start].d0, TR_FROM_DN);
/* return the number of polygons created */
return newmon();
}
/* recursively visit all the trapezoids */
static int traverse_polygon(mcur, trnum, from, dir)
int mcur;
int trnum;
int from;
int dir;
{
trap_t *t = &tr[trnum];
int howsplit, mnew;
int v0, v1, v0next, v1next;
int retval, tmp;
int do_switch = FALSE;
if ((trnum <= 0) || visited[trnum])
return 0;
visited[trnum] = TRUE;
/* We have much more information available here. */
/* rseg: goes upwards */
/* lseg: goes downwards */
/* Initially assume that dir = TR_FROM_DN (from the left) */
/* Switch v0 and v1 if necessary afterwards */
/* special cases for triangles with cusps at the opposite ends. */
/* take care of this first */
if ((t->u0 <= 0) && (t->u1 <= 0))
{
if ((t->d0 > 0) && (t->d1 > 0)) /* downward opening triangle */
{
v0 = tr[t->d1].lseg;
v1 = t->lseg;
if (from == t->d1)
{
do_switch = TRUE;
mnew = make_new_monotone_poly(mcur, v1, v0);
traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
}
else
{
mnew = make_new_monotone_poly(mcur, v0, v1);
traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
}
}
else
{
retval = SP_NOSPLIT; /* Just traverse all neighbours */
traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
}
}
else if ((t->d0 <= 0) && (t->d1 <= 0))
{
if ((t->u0 > 0) && (t->u1 > 0)) /* upward opening triangle */
{
v0 = t->rseg;
v1 = tr[t->u0].rseg;
if (from == t->u1)
{
do_switch = TRUE;
mnew = make_new_monotone_poly(mcur, v1, v0);
traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
}
else
{
mnew = make_new_monotone_poly(mcur, v0, v1);
traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
}
}
else
{
retval = SP_NOSPLIT; /* Just traverse all neighbours */
traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
}
}
else if ((t->u0 > 0) && (t->u1 > 0))
{
if ((t->d0 > 0) && (t->d1 > 0)) /* downward + upward cusps */
{
v0 = tr[t->d1].lseg;
v1 = tr[t->u0].rseg;
retval = SP_2UP_2DN;
if (((dir == TR_FROM_DN) && (t->d1 == from)) ||
((dir == TR_FROM_UP) && (t->u1 == from)))
{
do_switch = TRUE;
mnew = make_new_monotone_poly(mcur, v1, v0);
traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
}
else
{
mnew = make_new_monotone_poly(mcur, v0, v1);
traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
}
}
else /* only downward cusp */
{
if (_equal_to(&t->lo, &seg[t->lseg].v1))
{
v0 = tr[t->u0].rseg;
v1 = seg[t->lseg].next;
retval = SP_2UP_LEFT;
if ((dir == TR_FROM_UP) && (t->u0 == from))
{
do_switch = TRUE;
mnew = make_new_monotone_poly(mcur, v1, v0);
traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
}
else
{
mnew = make_new_monotone_poly(mcur, v0, v1);
traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
}
}
else
{
v0 = t->rseg;
v1 = tr[t->u0].rseg;
retval = SP_2UP_RIGHT;
if ((dir == TR_FROM_UP) && (t->u1 == from))
{
do_switch = TRUE;
mnew = make_new_monotone_poly(mcur, v1, v0);
traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
}
else
{
mnew = make_new_monotone_poly(mcur, v0, v1);
traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
}
}
}
}
else if ((t->u0 > 0) || (t->u1 > 0)) /* no downward cusp */
{
if ((t->d0 > 0) && (t->d1 > 0)) /* only upward cusp */
{
if (_equal_to(&t->hi, &seg[t->lseg].v0))
{
v0 = tr[t->d1].lseg;
v1 = t->lseg;
retval = SP_2DN_LEFT;
if (!((dir == TR_FROM_DN) && (t->d0 == from)))
{
do_switch = TRUE;
mnew = make_new_monotone_poly(mcur, v1, v0);
traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
}
else
{
mnew = make_new_monotone_poly(mcur, v0, v1);
traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
}
}
else
{
v0 = tr[t->d1].lseg;
v1 = seg[t->rseg].next;
retval = SP_2DN_RIGHT;
if ((dir == TR_FROM_DN) && (t->d1 == from))
{
do_switch = TRUE;
mnew = make_new_monotone_poly(mcur, v1, v0);
traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
}
else
{
mnew = make_new_monotone_poly(mcur, v0, v1);
traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
}
}
}
else /* no cusp */
{
if (_equal_to(&t->hi, &seg[t->lseg].v0) &&
_equal_to(&t->lo, &seg[t->rseg].v0))
{
v0 = t->rseg;
v1 = t->lseg;
retval = SP_SIMPLE_LRDN;
if (dir == TR_FROM_UP)
{
do_switch = TRUE;
mnew = make_new_monotone_poly(mcur, v1, v0);
traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
}
else
{
mnew = make_new_monotone_poly(mcur, v0, v1);
traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
}
}
else if (_equal_to(&t->hi, &seg[t->rseg].v1) &&
_equal_to(&t->lo, &seg[t->lseg].v1))
{
v0 = seg[t->rseg].next;
v1 = seg[t->lseg].next;
retval = SP_SIMPLE_LRUP;
if (dir == TR_FROM_UP)
{
do_switch = TRUE;
mnew = make_new_monotone_poly(mcur, v1, v0);
traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->d1, trnum, TR_FROM_UP);
traverse_polygon(mnew, t->d0, trnum, TR_FROM_UP);
}
else
{
mnew = make_new_monotone_poly(mcur, v0, v1);
traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
traverse_polygon(mnew, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mnew, t->u1, trnum, TR_FROM_DN);
}
}
else /* no split possible */
{
retval = SP_NOSPLIT;
traverse_polygon(mcur, t->u0, trnum, TR_FROM_DN);
traverse_polygon(mcur, t->d0, trnum, TR_FROM_UP);
traverse_polygon(mcur, t->u1, trnum, TR_FROM_DN);
traverse_polygon(mcur, t->d1, trnum, TR_FROM_UP);
}
}
}
return retval;
}
/* For each monotone polygon, find the ymax and ymin (to determine the */
/* two y-monotone chains) and pass on this monotone polygon for greedy */
/* triangulation. */
/* Take care not to triangulate duplicate monotone polygons */
int triangulate_monotone_polygons(nvert, nmonpoly, op)
int nvert;
int nmonpoly;
int op[][3];
{
register int i;
point_t ymax, ymin;
int p, vfirst, posmax, posmin, v;
int vcount, processed;
#ifdef DEBUG
for (i = 0; i < nmonpoly; i++)
{
fprintf(stderr, "\n\nPolygon %d: ", i);
vfirst = mchain[mon[i]].vnum;
p = mchain[mon[i]].next;
fprintf (stderr, "%d ", mchain[mon[i]].vnum);
while (mchain[p].vnum != vfirst)
{
fprintf(stderr, "%d ", mchain[p].vnum);
p = mchain[p].next;
}
}
fprintf(stderr, "\n");
#endif
op_idx = 0;
for (i = 0; i < nmonpoly; i++)
{
vcount = 1;
processed = FALSE;
vfirst = mchain[mon[i]].vnum;
ymax = ymin = vert[vfirst].pt;
posmax = posmin = mon[i];
mchain[mon[i]].marked = TRUE;
p = mchain[mon[i]].next;
while ((v = mchain[p].vnum) != vfirst)
{
if (mchain[p].marked)
{
processed = TRUE;
break; /* break from while */
}
else
mchain[p].marked = TRUE;
if (_greater_than(&vert[v].pt, &ymax))
{
ymax = vert[v].pt;
posmax = p;
}
if (_less_than(&vert[v].pt, &ymin))
{
ymin = vert[v].pt;
posmin = p;
}
p = mchain[p].next;
vcount++;
}
if (processed) /* Go to next polygon */
continue;
if (vcount == 3) /* already a triangle */
{
op[op_idx][0] = mchain[p].vnum;
op[op_idx][1] = mchain[mchain[p].next].vnum;
op[op_idx][2] = mchain[mchain[p].prev].vnum;
op_idx++;
}
else /* triangulate the polygon */
{
v = mchain[mchain[posmax].next].vnum;
if (_equal_to(&vert[v].pt, &ymin))
{ /* LHS is a single line */
triangulate_single_polygon(nvert, posmax, TRI_LHS, op);
}
else
triangulate_single_polygon(nvert, posmax, TRI_RHS, op);
}
}
#ifdef DEBUG
for (i = 0; i < op_idx; i++)
fprintf(stderr, "tri #%d: (%d, %d, %d)\n", i, op[i][0], op[i][1],
op[i][2]);
#endif
return op_idx;
}
/* A greedy corner-cutting algorithm to triangulate a y-monotone
* polygon in O(n) time.
* Joseph O-Rourke, Computational Geometry in C.
*/
static int triangulate_single_polygon(nvert, posmax, side, op)
int nvert;
int posmax;
int side;
int op[][3];
{
register int v;
int rc[SEGSIZE], ri = 0; /* reflex chain */
int endv, tmp, vpos;
if (side == TRI_RHS) /* RHS segment is a single segment */
{
rc[0] = mchain[posmax].vnum;
tmp = mchain[posmax].next;
rc[1] = mchain[tmp].vnum;
ri = 1;
vpos = mchain[tmp].next;
v = mchain[vpos].vnum;
if ((endv = mchain[mchain[posmax].prev].vnum) == 0)
endv = nvert;
}
else /* LHS is a single segment */
{
tmp = mchain[posmax].next;
rc[0] = mchain[tmp].vnum;
tmp = mchain[tmp].next;
rc[1] = mchain[tmp].vnum;
ri = 1;
vpos = mchain[tmp].next;
v = mchain[vpos].vnum;
endv = mchain[posmax].vnum;
}
while ((v != endv) || (ri > 1))
{
if (ri > 0) /* reflex chain is non-empty */
{
if (CROSS(vert[v].pt, vert[rc[ri - 1]].pt,
vert[rc[ri]].pt) > 0)
{ /* convex corner: cut if off */
op[op_idx][0] = rc[ri - 1];
op[op_idx][1] = rc[ri];
op[op_idx][2] = v;
op_idx++;
ri--;
}
else /* non-convex */
{ /* add v to the chain */
ri++;
rc[ri] = v;
vpos = mchain[vpos].next;
v = mchain[vpos].vnum;
}
}
else /* reflex-chain empty: add v to the */
{ /* reflex chain and advance it */
rc[++ri] = v;
vpos = mchain[vpos].next;
v = mchain[vpos].vnum;
}
} /* end-while */
/* reached the bottom vertex. Add in the triangle formed */
op[op_idx][0] = rc[ri - 1];
op[op_idx][1] = rc[ri];
op[op_idx][2] = v;
op_idx++;
ri--;
return 0;
}