Files
secondo/Algebras/Spatial3D/Matrix4x4.cpp
2026-01-23 17:03:45 +08:00

433 lines
11 KiB
C++

/*
//paragraph [1] Title: [{\Large \bf \begin{center}] [\end{center}}]
//paragraph [10] Footnote: [{\footnote{] [}}]
//[TOC] [\tableofcontents]
//[NP] [\newpage]
//[ue] [\"u]
//[e] [\'e]
----
This file is part of SECONDO.
Copyright (C) 2004, University in Hagen, Department of Computer Science,
Database Systems for New Applications.
SECONDO is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
SECONDO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SECONDO; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
----
01590 Fachpraktikum "Erweiterbare Datenbanksysteme"
WS 2014 / 2015
Jens Breit, Joachim Dechow, Daniel Fuchs, Simon Jacobi, G[ue]nther Milosits,
Daijun Nagamine, Hans-Joachim Klauke.
Betreuer: Dr. Thomas Behr, Fabio Vald[e]s
[1] Implementation of an auxiliary class Matrix4x4
[TOC]
[NP]
1 Includes and Defines
*/
#include <cmath>
#include <iostream>
#include "Matrix4x4.h"
using namespace std;
namespace spatial3DTransformations {
/*
2 Some auxiliary functions
2.1 ~CoutMatrix~
Writes the values of the matrix on the screen.
*/
void Matrix4x4::coutMatrix(){
cout << endl;
cout << this->values[0][0];
cout << " ";
cout << this->values[0][1];
cout << " ";
cout << this->values[0][2];
cout << " ";
cout << this->values[0][3];
cout << endl;
cout << this->values[1][0];
cout << " ";
cout << this->values[1][1];
cout << " ";
cout << this->values[1][2];
cout << " ";
cout << this->values[1][3];
cout << endl;
cout << this->values[2][0];
cout << " ";
cout << this->values[2][1];
cout << " ";
cout << this->values[2][2];
cout << " ";
cout << this->values[2][3];
cout << endl;
cout << this->values[3][0];
cout << " ";
cout << this->values[3][1];
cout << " ";
cout << this->values[3][2];
cout << " ";
cout << this->values[3][3];
cout << endl;
cout << endl;
};
/*
2.1 ~SetTestMatrix~
Creates a matrix for testing.
*/
void Matrix4x4::SetTestMatrix(Matrix4x4* matrix){
matrix->values[0][0] = 1;
matrix->values[0][1] = 2;
matrix->values[0][2] = 3;
matrix->values[0][3] = 4;
matrix->values[1][0] = 5;
matrix->values[1][1] = 6;
matrix->values[1][2] = 7;
matrix->values[1][3] = 8;
matrix->values[2][0] = 9;
matrix->values[2][1] = 10;
matrix->values[2][2] = 11;
matrix->values[2][3] = 12;
matrix->values[3][0] = 13;
matrix->values[3][1] = 14;
matrix->values[3][2] = 15;
matrix->values[3][3] = 16;
};
/*
2.1 ~Multiply~
Multiplys a matrix with an other matrix.
*/
void Matrix4x4::Multiply(Matrix4x4* matrix)
{
for(int i = 0; i < 4; i++){
double raw0 = values[i][0] * matrix->values[0][0]
+ values[i][1] * matrix->values[1][0]
+ values[i][2] * matrix->values[2][0]
+ values[i][3] * matrix->values[3][0];
double raw1 = values[i][0] * matrix->values[0][1]
+ values[i][1] * matrix->values[1][1]
+ values[i][2] * matrix->values[2][1]
+ values[i][3] * matrix->values[3][1];
double raw2 = values[i][0] * matrix->values[0][2]
+ values[i][1] * matrix->values[1][2]
+ values[i][2] * matrix->values[2][2]
+ values[i][3] * matrix->values[3][2];
double raw3 = values[i][0] * matrix->values[0][3]
+ values[i][1] * matrix->values[1][3]
+ values[i][2] * matrix->values[2][3]
+ values[i][3] * matrix->values[3][3];
values[i][0] = raw0;
values[i][1] = raw1;
values[i][2] = raw2;
values[i][3] = raw3;
}
};
/*
3 Functions for the affine transformations
3.1 ~GetShiftMatrix~
Creates a matrix for shifting with a vector.
*/
Matrix4x4* Matrix4x4::GetShiftMatrix(
double shiftX, double shiftY, double shiftZ)
{
Matrix4x4* returnMatrix = new Matrix4x4();
returnMatrix->values[0][0] = 1;
returnMatrix->values[1][1] = 1;
returnMatrix->values[2][2] = 1;
returnMatrix->values[3][3] = 1;
returnMatrix->values[0][3] = shiftX;
returnMatrix->values[1][3] = shiftY;
returnMatrix->values[2][3] = shiftZ;
return returnMatrix;
};
/*
3.2 ~GetScaleMatrix~
Creates a matrix for scaling with a vector.
*/
Matrix4x4* Matrix4x4::GetScaleMatrix(
double scaleX, double scaleY, double scaleZ)
{
Matrix4x4* returnMatrix = new Matrix4x4();
returnMatrix->values[0][0] = scaleX;
returnMatrix->values[1][1] = scaleY;
returnMatrix->values[2][2] = scaleZ;
returnMatrix->values[3][3] = 1;
return returnMatrix;
};
/*
3.3 ~GetXRotationMatrix~, ~GetYRotationMatrix~,~GetYRotationMatrix~
~GetRotationInOriginWithUnitVectorMatrix~
Some auxiliary function for rotation.
*/
Matrix4x4* Matrix4x4::GetXRotationMatrix(double phi)
{
Matrix4x4* returnMatrix = new Matrix4x4();
returnMatrix->values[0][0] = 1;
returnMatrix->values[1][1] = cos(phi);
returnMatrix->values[1][2] = -sin(phi);
returnMatrix->values[2][1] = sin(phi);
returnMatrix->values[2][2] = cos(phi);
returnMatrix->values[3][3] = 1;
return returnMatrix;
};
Matrix4x4* Matrix4x4::GetYRotationMatrix(double phi)
{
Matrix4x4* returnMatrix = new Matrix4x4();
returnMatrix->values[0][0] = cos(phi);
returnMatrix->values[1][1] = 1;
returnMatrix->values[2][2] = cos(phi);
returnMatrix->values[3][3] = 1;
returnMatrix->values[2][0] = -sin(phi);
returnMatrix->values[0][2] = sin(phi);
return returnMatrix;
};
Matrix4x4* Matrix4x4::GetZRotationMatrix(double phi)
{
Matrix4x4* returnMatrix = new Matrix4x4();
returnMatrix->values[0][0] = cos(phi);
returnMatrix->values[1][1] = cos(phi);
returnMatrix->values[2][2] = 1;
returnMatrix->values[3][3] = 1;
returnMatrix->values[0][1] = -sin(phi);
returnMatrix->values[1][0] = sin(phi);
return returnMatrix;
};
Matrix4x4* Matrix4x4::GetRotationInOriginWithUnitVectorMatrix(
double nX, double nY,double nZ,double phi)
{
Matrix4x4* returnMatrix = new Matrix4x4();
returnMatrix->values[0][0] = nX * nX * (1-cos(phi)) + cos(phi);
returnMatrix->values[0][1] = nX * nY * (1-cos(phi)) - nZ * sin(phi);
returnMatrix->values[0][2] = nX * nZ * (1-cos(phi)) + nY * sin(phi);
returnMatrix->values[1][0] = nX * nY * (1-cos(phi)) + nZ * sin(phi);
returnMatrix->values[1][1] = nY * nY * (1-cos(phi)) + cos(phi);
returnMatrix->values[1][2] = nY * nZ * (1-cos(phi)) - nX * sin(phi);
returnMatrix->values[2][0] = nX * nZ * (1-cos(phi)) - nY * sin(phi);
returnMatrix->values[2][1] = nY * nZ * (1-cos(phi)) + nX * sin(phi);
returnMatrix->values[2][2] = nZ * nZ * (1-cos(phi)) + cos(phi);
returnMatrix->values[3][3] = 1;
return returnMatrix;
};
/*
3.4 ~GetRotationMatrix~
Creates a matrix for rotation on a straight lines with an angle.
*/
Matrix4x4* Matrix4x4::GetRotationMatrix(
double pX, double pY,double pZ,double vX,double vY,double vZ,double phi)
{
Matrix4x4* shiftToOrigin = GetShiftMatrix(-pX, -pY, -pZ);
double lenghOfVector = sqrt(vX * vX + vY * vY + vZ * vZ);
Matrix4x4* rotate = GetRotationInOriginWithUnitVectorMatrix(
vX / lenghOfVector,vY / lenghOfVector,vZ / lenghOfVector,phi);
Matrix4x4* shiftToPoint = GetShiftMatrix(pX, pY, pZ);
Matrix4x4* returnMatrix = shiftToPoint;
returnMatrix->Multiply(rotate);
returnMatrix->Multiply(shiftToOrigin);
delete rotate;
delete shiftToOrigin;
return returnMatrix;
};
/*
3.5 ~GetMirrorMatrix~
Creates a matrix for mirroring on a plane.
*/
Matrix4x4* Matrix4x4::GetMirrorMatrix(
double pX, double pY,double pZ,double vX,double vY,double vZ)
{
Matrix4x4* rotate1 = 0;
Matrix4x4* rotate2 = 0;
Matrix4x4* rotateBack2 = 0;
Matrix4x4* rotateBack1 = 0;
//build the the used matrices:
Matrix4x4* shiftToOrigin = GetShiftMatrix(-pX, -pY, -pZ);
//The plane is not the z=0 Plane
if((vX * vX + vY * vY) > 0){
double cosPhi1 = vX / sqrt(vX * vX + vY * vY);
double phi1 = acos(cosPhi1);
if((vX > 0.0 && vY > 0.0) || (vX < 0.0 && vX < 0.0)){
phi1 = -phi1;
}
rotate1 = GetZRotationMatrix(phi1);
//now the normalvector of the plane has y = 0
double cosPhi2 = vZ / sqrt(vX * vX + vY * vY + vZ * vZ);
double phi2 = acos(cosPhi2);
if((vZ > 0.0 && vX > 0.0) || (vZ < 0.0 && vX < 0.0)){
phi2 = -phi2;
}
rotate2 = GetYRotationMatrix(phi2);
//now the normalvector of the plane has x = 0
rotateBack2 = GetYRotationMatrix(-phi2);
rotateBack1 = GetZRotationMatrix(-phi1);
}
//mirror on the z=0 plane
Matrix4x4* scale = GetScaleMatrix(1,1,-1);
Matrix4x4* shiftBack = GetShiftMatrix(pX, pY, pZ);
//Build the Transformation:
//move the plane to the orgin:
Matrix4x4* returnMatrix = shiftBack;
//when the plane is not the z=0 Plane rotate it:
if((vX * vX + vY * vY) > 0){
returnMatrix->Multiply(rotateBack1);
returnMatrix->Multiply(rotateBack2);
}
//mirror on the z=0 plane
returnMatrix->Multiply(scale);
//rotate back:
if((vX * vX + vY * vY) > 0){
returnMatrix->Multiply(rotate2);
returnMatrix->Multiply(rotate1);
}
//shift back:
returnMatrix->Multiply(shiftToOrigin);
if(rotate1 != 0){
delete rotate1;
}
if(rotate2 != 0){
delete rotate2;
}
if(rotateBack1 != 0){
delete rotateBack1;
}
if(rotateBack2 != 0){
delete rotateBack2;
}
delete scale;
delete shiftToOrigin;
return returnMatrix;
};
/*
3.6 ~GetTranslateMatrix~
Creates a matrix for translation with an vector.
*/
Matrix4x4* Matrix4x4::GetTranslateMatrix(
double vX,double vY,double vZ)
{
Matrix4x4* returnMatrix = GetShiftMatrix(vX, vY, vZ);
return returnMatrix;
};
/*
3.7 ~GetScaleDirMatrix~
Creates a matrix for scaling with a vector from a point.
*/
Matrix4x4* Matrix4x4::GetScaleDirMatrix(
double pX,double pY,double pZ,double vX,double vY,double vZ)
{
Matrix4x4* shiftToOrigin = GetShiftMatrix(-pX, -pY, -pZ);
Matrix4x4* scale = GetScaleMatrix(vX, vY, vZ);
Matrix4x4* shiftToPoint = GetShiftMatrix(pX, pY, pZ);
Matrix4x4* returnMatrix = shiftToPoint;
returnMatrix->Multiply(scale);
returnMatrix->Multiply(shiftToOrigin);
delete scale;
delete shiftToOrigin;
return returnMatrix;
};
/*
3.7 ~GetScaleMatrix~
Creates a matrix for scaling with a factor from a point.
*/
Matrix4x4* Matrix4x4::GetScaleMatrix(
double pX,double pY,double pZ, double scaleFactor)
{
Matrix4x4* shiftToOrigin = GetShiftMatrix(-pX, -pY, -pZ);
Matrix4x4* scale = GetScaleMatrix(scaleFactor,scaleFactor,scaleFactor);
Matrix4x4* shiftToPoint = GetShiftMatrix(pX, pY, pZ);
Matrix4x4* returnMatrix = shiftToPoint;
returnMatrix->Multiply(scale);
returnMatrix->Multiply(shiftToOrigin);
delete scale;
delete shiftToOrigin;
return returnMatrix;
};
}