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secondo/Algebras/Spatial3D/geometric_algorithm_intersection_line_plane.cpp
2026-01-23 17:03:45 +08:00

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/*
----
This file is part of SECONDO.
Copyright (C) 2004, University in Hagen, Department of Computer Science,
Database Systems for New Applications.
SECONDO is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
SECONDO is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with SECONDO; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
----
01590 Fachpraktikum "Erweiterbare Datenbanksysteme"
WS 2014 / 2015
<our names here>
//paragraph [1] Title: [{\Large \bf \begin{center}] [\end{center}}]
//paragraph [10] Footnote: [{\footnote{] [}}]
//[TOC] [\tableofcontents]
[1] Implementation of a Spatial3D algebra
[TOC]
1 Includes and Defines
*/
#include "Spatial3D.h"
#include "geometric_algorithm.h"
#include "geometric_algorithm_intersection_line_plane.h"
namespace spatial3d_geometric
{
bool IntersectionPointResult::segmentIntersects()
{
switch (resultType)
{
case NONE:
return false;
case EDGE:
case INNER:
case ON_PLANE:
return intersectionParameter >= 0 && intersectionParameter <= 1;
default:
assert(false);
}
}
bool IntersectionPointResult::rayIntersects()
{
switch (resultType)
{
case NONE:
return false;
case EDGE:
case INNER:
case ON_PLANE:
return intersectionParameter >= 0;
default:
assert(false);
}
}
bool IntersectionPointResult::lineIntersects()
{
switch (resultType)
{
case NONE:
return false;
case EDGE:
case INNER:
case ON_PLANE:
return true;
default:
assert(false);
}
}
bool IntersectionPointResult::hasIntersectionPoint()
{
switch (resultType)
{
case NONE:
case ON_PLANE:
return false;
case EDGE:
case INNER:
return true;
default:
assert(false);
}
}
double IntersectionPointResult::getIntersectionParameter()
{
assert(resultType == EDGE || resultType == INNER);
return intersectionParameter;
}
SimplePoint3d IntersectionPointResult::getIntersectionPoint()
{
assert(resultType == EDGE || resultType == INNER);
return intersectionPoint;
}
bool IntersectionPointResult::isIntersectionOnTriangleEdge()
{
return resultType == EDGE;
}
IntersectionPointResult::IntersectionPointResult(
IntersectionPointResult::TriangleLineIntersection _resultType,
double _intersectionParameter,
const SimplePoint3d& _intersectionPoint)
: resultType(_resultType),
intersectionParameter(_intersectionParameter),
intersectionPoint(_intersectionPoint) { }
IntersectionPointResult intersection(const SimplePoint3d& p0,
const SimplePoint3d& p1,
const Plane3d& plane)
{
return intersection(p0, Vector3d(p0, p1), plane);
}
IntersectionPointResult intersection(const SimplePoint3d& p0,
const Vector3d& segmentVector,
const Plane3d& plane)
{
Vector3d n = plane.getNormalVector();
double denominator = n * segmentVector;
if (AlmostEqual(denominator, 0))
{
// Parallel
if (isPointInPlane(p0, plane))
{
return IntersectionPointResult(IntersectionPointResult::ON_PLANE,
0, SimplePoint3d(0,0,0));
}
else
{
return IntersectionPointResult(IntersectionPointResult::NONE,
0, SimplePoint3d(0,0,0));
}
}
double r = n * Vector3d(p0, plane.getPoint()) / denominator;
SimplePoint3d intersectionPoint(p0 + r * segmentVector);
return IntersectionPointResult(IntersectionPointResult::INNER,
r, intersectionPoint);
}
IntersectionPointResult intersection(const SimplePoint3d& p0,
const SimplePoint3d& p1,
const Triangle& triangle)
{
return intersection(p0, Vector3d(p0, p1), triangle);
}
IntersectionPointResult intersection(const SimplePoint3d& p0,
const Vector3d& segmentVector,
const Triangle& triangle)
{
Vector3d n = triangle.getNormalVector();
double denominator = n * segmentVector;
if (AlmostEqual(denominator, 0))
{
// Parallel
if (isPointInPlane(p0, Plane3d(triangle.getA(),
triangle.getB(),
triangle.getC())))
{
Transformation2d t(triangle.getPlane());
SimplePoint2d segment1_2d = t.transform(p0);
SimplePoint2d segment2_2d = t.transform(p0 + segmentVector);
SimplePoint2d triangleA_2d = t.transform(triangle.getA());
SimplePoint2d triangleB_2d = t.transform(triangle.getB());
SimplePoint2d triangleC_2d = t.transform(triangle.getC());
bool intersectionOnPlane =
doSegmentsIntersect(segment1_2d, segment2_2d,
triangleA_2d, triangleB_2d) ||
doSegmentsIntersect(segment1_2d, segment2_2d,
triangleB_2d, triangleC_2d) ||
doSegmentsIntersect(segment1_2d, segment2_2d,
triangleC_2d, triangleA_2d);
if (intersectionOnPlane)
{
// TODO: IntersectionParameter
return IntersectionPointResult(IntersectionPointResult::ON_PLANE,
0, SimplePoint3d(0,0,0));
}
else
{
return IntersectionPointResult(IntersectionPointResult::NONE,
0, SimplePoint3d(0,0,0));
}
}
else
{
return IntersectionPointResult(IntersectionPointResult::NONE,
0, SimplePoint3d(0,0,0));
}
}
double r = n * Vector3d(p0, triangle.getA()) / denominator;
SimplePoint3d intersectionPoint(p0 + r * segmentVector);
IntersectionPointResult::TriangleLineIntersection resultType;
switch(pointInsideTriangle(intersectionPoint, triangle))
{
case CORNER:
case EDGE:
resultType = IntersectionPointResult::EDGE;
break;
case INSIDE:
resultType = IntersectionPointResult::INNER;
break;
case OUTSIDE:
resultType = IntersectionPointResult::NONE;
break;
}
return IntersectionPointResult(resultType, r, intersectionPoint);
}
}