Files
secondo/Javagui/viewer/spatial3D/CustomPickRotate.java
2026-01-23 17:03:45 +08:00

133 lines
4.0 KiB
Java

//This file is part of SECONDO.
//Copyright (C) 2004, University in Hagen, Department of Computer Science,
//Database Systems for New Applications.
//SECONDO is free software; you can redistribute it and/or modify
//it under the terms of the GNU General Public License as published by
//the Free Software Foundation; either version 2 of the License, or
//(at your option) any later version.
//SECONDO is distributed in the hope that it will be useful,
//but WITHOUT ANY WARRANTY; without even the implied warranty of
//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//GNU General Public License for more details.
//You should have received a copy of the GNU General Public License
//along with SECONDO; if not, write to the Free Software
//Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package viewer.spatial3D;
import tools.Reporter;
import com.sun.j3d.utils.picking.*;
import com.sun.j3d.utils.picking.behaviors.*;
import com.sun.j3d.utils.behaviors.mouse.*;
import java.util.Vector;
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.media.j3d.*;
import javax.vecmath.*;
/**
* A mouse behavior that allows user to pick and rotate, rotate and zoom
* scene graph objects.
*/
public class CustomPickRotate extends PickMouseBehavior implements MouseBehaviorCallback {
MouseRotate drag;
private PickingCallback callback = null;
private TransformGroup currentTG;
private Transform3D currTrans = new Transform3D();
private Matrix3f rotation = new Matrix3f(1, 0, 0, 0, 1, 0, 0, 0, 1);
/**
* Creates a pick/rotate behavior that waits for user
* mouse events for the scene graph.
*
* @param root
* Root of your scene graph.
* @param canvas
* Java 3D drawing canvas.
* @param bounds
* Bounds of your scene.
**/
public CustomPickRotate( BranchGroup root, Canvas3D canvas, Bounds bounds) {
super(canvas, root, bounds);
drag = new MouseRotate(MouseBehavior.MANUAL_WAKEUP);
drag.setTransformGroup(currGrp);
currGrp.addChild(drag);
drag.setSchedulingBounds(bounds);
this.setSchedulingBounds(bounds);
}
/**
* Update the scene to manipulate any nodes. This is not meant to be called
* by users. Behavior automatically calls this. You can call this only if
* you know what you are doing.
*
* @param xpos
* Current mouse X pos.
* @param ypos
* Current mouse Y pos.
**/
public void updateScene(int xpos, int ypos) {
TransformGroup tg = null;
if (!mevent.isControlDown() && !mevent.isMetaDown() && !mevent.isAltDown()){
pickCanvas.setShapeLocation(xpos, ypos);
PickResult pr = pickCanvas.pickClosest();
if ((pr != null) &&
((tg = (TransformGroup)pr.getNode(PickResult.TRANSFORM_GROUP))
!= null) &&
(tg.getCapability(TransformGroup.ALLOW_TRANSFORM_READ)) &&
(tg.getCapability(TransformGroup.ALLOW_TRANSFORM_WRITE))){
drag.setTransformGroup(tg);
drag.wakeup();
currentTG = tg;
} else if (callback!=null)
callback.transformChanged( PickingCallback.NO_PICK, null );
}
}
/**
* Callback method from MouseTranslate This is used when the Picking
* callback is enabled
*/
public void transformChanged(int type, Transform3D transform) {
callback.transformChanged( PickingCallback.ROTATE, currentTG );
}
/**
* Register the class @param callback to be called each time the picked
* object moves
*/
public void setupCallback(PickingCallback callback) {
this.callback = callback;
if (callback==null)
drag.setupCallback( null );
else
drag.setupCallback( this );
}
public void setFactor(double factor) {
drag.setFactor(factor);
}
/**
* getRotation
* passes the rotation has been carried out
*/
public Matrix3f getRotation() {
if (currentTG != null) {
currentTG.getTransform(currTrans);
currTrans.get(rotation);
}
return rotation;
}
}